和紀 山路

PAI_SideFX

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Animating parameters on Houdini Digital Assets? 2022年1月4日1:17

Ambrosiussen

https://www.youtube.com/watch?v=J_dUTntd8lA [www.youtube.com]

Referring to this video, I think It is possible to animate your Houdini asset using some controller in real-time game play mode too. I think it doesn't converts into a Static mesh totally. (I could be wrong in my explanation)

But What my question is this asset I am trying to use in Unity 3D as a HDA. But I don't get any noise animation in the both scene view and Game view. But If I toggle the "animate Noise" custom Parameter I created in Houdini inside Unity 3D scene editor, I see some change in the noise.
What I am trying to create is a animated Low poly wave FX. Its very simple I think.

Please Let me know If there is any way possible to animate in Unity in runtime as well.


I am using Houdini 19.0.383
Using Unity 3D 2019.4.20f1 Version.

Exporting .fbx as object sequence (frame by frame). 2020年5月29日7:43

PascalBkm
Hello,
A workaround is to create s shelf tool with this :

import hou

node = hou.node(“/path_to_fbx_export_operator”)

for i in range(0,51):
hou.setFrame(i)
node.render()

Hi I saw this post I was trying to do the same thing export fbx sequence frame by frame. But I have no knowledge of using python in Houdini. What is the “path to fbx export operator”? Do you have a video or images of how to set this up so I can use it.