和紀 山路
PAI_SideFX
About Me
Connect
LOCATION
Not Specified
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Animating parameters on Houdini Digital Assets? 2022年1月4日1:17
Ambrosiussen
https://www.youtube.com/watch?v=J_dUTntd8lA [www.youtube.com]
Referring to this video, I think It is possible to animate your Houdini asset using some controller in real-time game play mode too. I think it doesn't converts into a Static mesh totally. (I could be wrong in my explanation)
But What my question is this asset I am trying to use in Unity 3D as a HDA. But I don't get any noise animation in the both scene view and Game view. But If I toggle the "animate Noise" custom Parameter I created in Houdini inside Unity 3D scene editor, I see some change in the noise.
What I am trying to create is a animated Low poly wave FX. Its very simple I think.
Please Let me know If there is any way possible to animate in Unity in runtime as well.
I am using Houdini 19.0.383
Using Unity 3D 2019.4.20f1 Version.
Exporting .fbx as object sequence (frame by frame). 2020年5月29日7:43
PascalBkm
Hello,
A workaround is to create s shelf tool with this :
import hou
node = hou.node(“/path_to_fbx_export_operator”)
for i in range(0,51):
hou.setFrame(i)
node.render()
Hi I saw this post I was trying to do the same thing export fbx sequence frame by frame. But I have no knowledge of using python in Houdini. What is the “path to fbx export operator”? Do you have a video or images of how to set this up so I can use it.