PaQ WaK
PaQ WaK
About Me
CG generalist / Tech-Art @Gameloft Montreal.
専門知識
Generalist
業界:
Gamedev
Houdini Engine
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Recent Forum Posts
Mayan pyramid procedural modeling 2024年9月6日15:19
Alternative way :
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Karma shading smooth surfaces 2024年8月24日12:24
Hello, I'm using a simple zebra matcap.
It is possible my input is irrelevant tho and that I don't exactly understand your concern.
I have the feeling you expect here to have the surface looking like it was a single spherical trim, while in 'reality' there is a strong continuity variation.
It is possible my input is irrelevant tho and that I don't exactly understand your concern.
I have the feeling you expect here to have the surface looking like it was a single spherical trim, while in 'reality' there is a strong continuity variation.
Karma shading smooth surfaces 2024年8月23日18:20
To me the original surface continuity is not ideal if you expect a smooth gradient. It's probably something you want to 'fix' in your CAD software, as they are usually multiple tools to rebuild a surface and analyze the curvature.