Andreas Glad

Partikel

About Me

Andreas has spent a third of his life as a VFX artist in the games industry working on games of all shapes and sizes. From gritty explosions in Battlefield 1 to whacky powerups in Disney Universe He recently realized that there is a despicable lack of educational material for realtime vfx so he deci...  more
業界:
Gamedev

Connect

LOCATION
Stockholm, Sweden
ウェブサイト

Houdini Engine

Availability

Not Specified

チュートリアル

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頂点カラーを元にしたアニメーションの基本
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VAT Paintsplat! // Houdini for Games
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Flowmaps! // Houdini for Games
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CurveSweeper // Intro to Houdini Engine // Houdini for Games
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Cloudscape! // Houdini for Games
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Houdini VFX for Games

My Talks

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Volume to Mesh Workflows | Battlefield 1
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Realtime VFX Workflows

Recent Forum Posts

Day 1 | Elements: Earth 2020年7月1日17:40

I'm more used to making things show up in Frames per second, but this challenge could be a good chance to learn a bit more about the other side of rendering. Here's a piece of Earth!