Andreas Glad
Partikel
About Me
Andreas has spent a third of his life as a VFX artist in the games industry working on games of all shapes and sizes. From gritty explosions in Battlefield 1 to whacky powerups in Disney Universe He recently realized that there is a despicable lack of educational material for realtime vfx so he deci... more
Andreas has spent a third of his life as a VFX artist in the games industry working on games of all shapes and sizes. From gritty explosions in Battlefield 1 to whacky powerups in Disney Universe He recently realized that there is a despicable lack of educational material for realtime vfx so he decided to try and do something about it. In both his work and tutorials he strives to live by KISS (Keep It Simple, Stupid). Finding simple solutions to hard problems has become an addiction and it's the reason he's neck deep in Houdini. He's currently freelancing for some of the biggest names in both games and VR. less
業界:
Gamedev
Connect
LOCATION
Stockholm,
Sweden
ウェブサイト
Houdini Engine
Availability
Not Specified
チュートリアル
Recent Forum Posts
Day 1 | Elements: Earth 2020年7月1日17:40
I'm more used to making things show up in Frames per second, but this challenge could be a good chance to learn a bit more about the other side of rendering. Here's a piece of Earth!