Paulo Vinicius
Pavini
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Houdini Engine
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Recent Forum Posts
Cd into a material network? 2024年10月27日19:43
ray_roamerUse the VEX material builder and the bind can be used.
I noticed there's no Bind node in the MaterialX builder -- is there a way to get the vertex Cd there too?
Cd into a material network? 2024年10月27日19:37
sepuMakes no sense Sidefx do nodes like this. Considering is a VEX context like We see in vops, different names only confuse users.
geometry property value node
By the way, I used it and didn`t work. Also make a new ramp and didn`t work.
For me, Karma is being a Karma in user`s life.
They could simplify more instead of creating a second Houdini inside it.
Setting up Whitewater shader in MaterialX? 2024年9月11日2:49
What it worked for me, but I didn't have the exact foam result, is to turn points into volumes and control their size (widths) with a wrangle inside de solaris.
I also used the legacy preset from vex shader builder, but I can't control exactly the opacity like the principle shader does. For me, this almost gave me the artistic result, but I feel something is still missing.
I also used the legacy preset from vex shader builder, but I can't control exactly the opacity like the principle shader does. For me, this almost gave me the artistic result, but I feel something is still missing.