Paweł Grzelak
Pawel_Grzelak
About Me
I like inventing new species.
専門知識
Freelancer
業界:
Advertising / Motion Graphics
Houdini Engine
ADVANCED
プロシージャルワークフロー | Digital Assets | Cloth | Lighting | VEX | Python
INTERMEDIATE
Environments
Availability
I am available for Freelance Work
My Gallery
Recent Forum Posts
DONE| PGV Remesh | Utility 2024年1月3日19:02
NokBoth can be added, I have no plans to do so though.
It seems to work pretty well!!
Is there an option to preserve input hard edges? (like inputting a group of selected edges)
Maybe an option to preserve shapes on a closed geo based on the curvature would be amazing too!
Nice work man, keep it up! )
Anyone is welcome to contribute!
Best Houdini Utility Entries 2023年12月21日14:15
PGV Remesh is a wrapper for standard Remesh SOP, which additionally resamples borders of the geometry.
It solves a common problem with remeshing highpoly open mesh, where the borders keep the original point count, resulting in uneven triangles distribution which is not ideal f.e. for cloth sim.
I published an old version of it back in 2020 HERE [pawelgrzelak.gumroad.com], refreshed the HDA for current challenge, with some features added.
It solves a common problem with remeshing highpoly open mesh, where the borders keep the original point count, resulting in uneven triangles distribution which is not ideal f.e. for cloth sim.
I published an old version of it back in 2020 HERE [pawelgrzelak.gumroad.com], refreshed the HDA for current challenge, with some features added.
DONE| PGV Remesh | Utility 2023年12月19日10:23
PGV Remesh is a wrapper for standard Remesh SOP, which additionally resamples borders of the geometry.
It solves a common problem with remeshing highpoly open mesh, where the borders keep the original point count, resulting in uneven triangles distribution which is not ideal f.e. for cloth sim.
I published an old version of it back in 2020 HERE [pawelgrzelak.gumroad.com], refreshed the HDA for current challenge, with some features added.
It solves a common problem with remeshing highpoly open mesh, where the borders keep the original point count, resulting in uneven triangles distribution which is not ideal f.e. for cloth sim.
I published an old version of it back in 2020 HERE [pawelgrzelak.gumroad.com], refreshed the HDA for current challenge, with some features added.