Paweł Grzelak

Pawel_Grzelak

About Me

I like inventing new species.
専門知識
Freelancer
業界:
Advertising / Motion Graphics

Connect

LOCATION
Warsaw, Poland
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Digital Assets  | Cloth  | Lighting  | VEX  | Python
INTERMEDIATE
Environments

Availability

I am available for Freelance Work

チュートリアル

obj-image Beginner
Microbes Fighting

Recent Forum Posts

DONE| PGV Remesh | Utility 2024年1月3日19:02

Nok
It seems to work pretty well!!

Is there an option to preserve input hard edges? (like inputting a group of selected edges)
Maybe an option to preserve shapes on a closed geo based on the curvature would be amazing too!

Nice work man, keep it up! )
Both can be added, I have no plans to do so though.
Anyone is welcome to contribute!

Best Houdini Utility Entries 2023年12月21日14:15

PGV Remesh is a wrapper for standard Remesh SOP, which additionally resamples borders of the geometry.
It solves a common problem with remeshing highpoly open mesh, where the borders keep the original point count, resulting in uneven triangles distribution which is not ideal f.e. for cloth sim.




I published an old version of it back in 2020 HERE [pawelgrzelak.gumroad.com], refreshed the HDA for current challenge, with some features added.

DONE| PGV Remesh | Utility 2023年12月19日10:23

PGV Remesh is a wrapper for standard Remesh SOP, which additionally resamples borders of the geometry.
It solves a common problem with remeshing highpoly open mesh, where the borders keep the original point count, resulting in uneven triangles distribution which is not ideal f.e. for cloth sim.




I published an old version of it back in 2020 HERE [pawelgrzelak.gumroad.com], refreshed the HDA for current challenge, with some features added.