Pendar Daneshyar

Pendar

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Houdini Engine

INTERMEDIATE
キャラクタ & アニメーション
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プロシージャルワークフロー  | Environments

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Recent Forum Posts

How do you use apex lattice deformer? 2025年3月7日5:30

This is really cool thank you so much for sharing!

I was wondering how to get the cartoony eye setup in apex. I checked your example and a couple questions I have is how do you pack this up for apex stream. And also how do you bind the lattice to joints in the skeleton as you mentioned, should I just use the tet embded to biharmonic bone capture workflow for that?

I haven't seen an example of the apex invoke graph being used before so I think that's why I'm struggling to figure out how to pack it properly for apex. As seen in the picture attachment I inserted, I tried doing it with pack folder node like I normally would but I feel like I'm way off.

Copernicus importing/ rasterize UDIMS 2025年1月20日7:02

Have you used UDIMs in the new COPS?

as far as I know there is nothing built in within COPS to see the whole model with its different UDIM textures all in COPS with a preview material node.

This will not work to be able to preview the entirety of the model with UDIMs. You will only be able to see the mesh with UDIMs on the first UV space grid, so UDIM 1.001 or whatever.

I have seen work arounds like the tutorial from 'Inside the Mind' on youtube, which runs the UDIMs through copernicus, then using ROP image outputs to send the textures to 'Stage' however this still only allows you to see the whole model in Solaris after inputting the materials there. Not only that, but the `op:` workflow for textures from COPS to Solaris wouldn't work in this example either.

I would really love a proper UDIM workflow in COPS. I use UDIMs for almost all my important models, also Character Creator 4 uses UDIMS. Cheers!

Copernicus importing/ rasterize UDIMS 2025年1月6日14:27

Have you found the solution yet? I would love to preview material while in copnet with UDIMS still don't know how