Pierre Rousseau
PierreR
About Me
専門知識
VFX Artist
業界:
Film/TV
Connect
LOCATION
Canada
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Sequence of instances, Arnold and motion blur 2016年4月19日17:21
Does someone know how to instantiate an .ass file sequence in Houdini that works with motion blur?
Setting a “instancefile” attribute on the points to load geo directly from the network works but only if I don't render with motion blur. Otherwise, I get an error:
00:00:00 1017MB ERROR | AiArrayGetMtx: out-of-range error in src/pygeo/arnold/instancer.cpp at line 604
If I use an “instance” attribute instead and load an .ass file with an “arnold_procedural” node, I can make it work but only if I check “load_at_init”, a parameter I can't get if I load directly the files from an attribute in my instancer. Everything would be easy if I needed static objects but I need a sequence. I tried the “instancepoint()” function in the path of the sequence on the “arnold_procedural” but it always returns -1, probably because that parameter is used inside the node at SOP level.
If anybody has an idea on how to make it works, it would be greatly appreciated .
Setting a “instancefile” attribute on the points to load geo directly from the network works but only if I don't render with motion blur. Otherwise, I get an error:
00:00:00 1017MB ERROR | AiArrayGetMtx: out-of-range error in src/pygeo/arnold/instancer.cpp at line 604
If I use an “instance” attribute instead and load an .ass file with an “arnold_procedural” node, I can make it work but only if I check “load_at_init”, a parameter I can't get if I load directly the files from an attribute in my instancer. Everything would be easy if I needed static objects but I need a sequence. I tried the “instancepoint()” function in the path of the sequence on the “arnold_procedural” but it always returns -1, probably because that parameter is used inside the node at SOP level.
If anybody has an idea on how to make it works, it would be greatly appreciated .
H13 - Particle instances with rigid body 2013年11月29日11:27
Thanks a lot! That put me on the right track; never used the multisolver before.
And if I need a continuous emission rate, I can always use a Copy SOP with a Scatter SOP pluggued into it with $F as seed.
And if I need a continuous emission rate, I can always use a Copy SOP with a Scatter SOP pluggued into it with $F as seed.
H13 - Particle instances with rigid body 2013年11月20日11:21
Is there an easy way to use particle instances as rigid body with Houdini 13?
I'm testing with a grid emitting particles over time. They interact with the ground without any problems but the shape used is point and not, in this case, cube.
I would like to keep them as particles so I could use POP VOP to control them but use cube as shape for interaction with the ground and each others.
Here is the test scene I'm working on.
I'm testing with a grid emitting particles over time. They interact with the ground without any problems but the shape used is point and not, in this case, cube.
I would like to keep them as particles so I could use POP VOP to control them but use cube as shape for interaction with the ground and each others.
Here is the test scene I'm working on.