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Snap 2007年12月8日15:51

Hello,

Here is my another noob question :wink:

How do you snap (or align) objects?

When I turn the snap on, what snaps to target object is the endings (arrows) of the handler or the pivot, but not the first object’s itself.

Is there a way to do this without releasing the handler, positioning the pivot to object’s needed place, creating a point (if it’s not already there which is usual in faces etc.) on the target object’s target place, snapping objects, realigning handlers. Also moving an object's pivot to the center of one of its faces doesn't seem easy ops: , when I start orientation picking, pivot only jumps to a corner but not the to the center of a face.


Regards

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Apprentice(ship) question :) 2007年12月5日17:16

Thanks for explanation

Apprentice(ship) question :) 2007年12月5日12:54

Hello,

After only one or two weeks I spent with Apprentice and following online tutorials a couple of questions raised in my mind, and despite the fact that it may be too early to ask I couldn't stop my self :?

Here is one:

Is it possible to use/convert autorig wires as/to native bones of Houdini without taking multiple steps to reach the animation rig? And immediately start painting weights on autorig's bones (wires in that case) after replacing them appropriately. If not, why?

I see that this is possible if you use native bones at the first hand, since they already have capture geometries.

Of course there should be some strong reasons for having a separate animation rig and a deform rig along with autorig but this is out of my very limited experience at the moment :wink:

Sorry if my question sounds unclear or odd, I only have some background with one other software’s skeleton features and English is not my native language.

Regards

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