Jan Cabal
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Import Alembic Maya to Houdini troubleshooting 2019年5月5日20:18
Good day,
I have a following problem - using Maya Educational license, I have created a simple house, deleted transforms and history and all, separated different materials into different namespaces, triangulated it and then exported it out as Alembic.
When imported to Non-Commercial version of Houdini, I can load it nice and easy, I can see all the different groups and I can blast them away to separate concrete wood and glass for testing out the rbdMaterialFracture node.
It still works, but some features are just not working as intended - I can't increase the geometry for brush paint, or I can't see the Primary Volume geometry guide. Then I have tried different things and run into more issues - divide doesn't work. Only way to work around that was to convert the whole mesh into VDB and then convert it back to polygons. Since then all the features works well and I had no issue.
But I believe I must be doing something wrong. Not ticking the right option in Maya when exporting to Alembic perhaps? Does anyone have any clue what can be wrong? I am happy to provide the houdini and Maya file if you need that for debugging.
Thank you for any help
I have a following problem - using Maya Educational license, I have created a simple house, deleted transforms and history and all, separated different materials into different namespaces, triangulated it and then exported it out as Alembic.
When imported to Non-Commercial version of Houdini, I can load it nice and easy, I can see all the different groups and I can blast them away to separate concrete wood and glass for testing out the rbdMaterialFracture node.
It still works, but some features are just not working as intended - I can't increase the geometry for brush paint, or I can't see the Primary Volume geometry guide. Then I have tried different things and run into more issues - divide doesn't work. Only way to work around that was to convert the whole mesh into VDB and then convert it back to polygons. Since then all the features works well and I had no issue.
But I believe I must be doing something wrong. Not ticking the right option in Maya when exporting to Alembic perhaps? Does anyone have any clue what can be wrong? I am happy to provide the houdini and Maya file if you need that for debugging.
Thank you for any help
Python to Vex 2018年4月2日19:18
Aye mate, thanx for the answer. I was a bit afraid that that would be the case that Hscript can't be so easily translated into VEX although sometimes it works (as stated example for $N).
To be honest I am quite having a trouble to find comprehensive tutorial in H16. I am signed to pluralsight.com and John's Moncriefs intro to Houdini was my starting point. He uses even older version then 15, I believe he has 12 or 14 or something like that? And that's most of the introductory type of tutorials that I was able to find (before I found Rohan's series). I can't find “all around basic functions aware beginner tutorial” like those from Rohan Delvi (his Rocket is just a perfect semi-beginner/semi-intermediate tut for me) just made from H16. Doesn't mean that there aren't any, maybe just my google wording is bad xD. And next step is probably Steven Knipping in upcoming months that I am aiming for now. I think he did most of his tuts in 15 aswell. Haven't bought any yet to truly check it out, it's too advanced for me now.
But I will follow your advice and try to filter out new H16 tuts or ask questions here then.
To be honest I am quite having a trouble to find comprehensive tutorial in H16. I am signed to pluralsight.com and John's Moncriefs intro to Houdini was my starting point. He uses even older version then 15, I believe he has 12 or 14 or something like that? And that's most of the introductory type of tutorials that I was able to find (before I found Rohan's series). I can't find “all around basic functions aware beginner tutorial” like those from Rohan Delvi (his Rocket is just a perfect semi-beginner/semi-intermediate tut for me) just made from H16. Doesn't mean that there aren't any, maybe just my google wording is bad xD. And next step is probably Steven Knipping in upcoming months that I am aiming for now. I think he did most of his tuts in 15 aswell. Haven't bought any yet to truly check it out, it's too advanced for me now.
But I will follow your advice and try to filter out new H16 tuts or ask questions here then.
Python to Vex 2018年4月2日18:23
I am usually trying to work with this page
http://www.tokeru.com/cgwiki/?title=HoudiniVex [www.tokeru.com]
but trying to figure out which VEX is which Python takes forever and it doesn't make much sense to me either.
http://www.tokeru.com/cgwiki/?title=HoudiniVex [www.tokeru.com]
but trying to figure out which VEX is which Python takes forever and it doesn't make much sense to me either.