Raphaël Tillie
Raphtillie
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Recent Forum Posts
Make auto-save on default 2017年8月1日13:08
Hi !
How do you do that on linux ?
I tried to make a 456.py file in script folder with this content, as founded in another forum but it didn't work:
import hou
hou.appendSessionModuleSource('''hou.hscript(“autosave on”)''')
Any clue ?
Thanks.
How do you do that on linux ?
I tried to make a 456.py file in script folder with this content, as founded in another forum but it didn't work:
import hou
hou.appendSessionModuleSource('''hou.hscript(“autosave on”)''')
Any clue ?
Thanks.
Procedural overshoot animation 2017年6月9日17:42
Thanks guys !
Oh that's a new chapter for me then : CHOPS !
Houdini looks to be more and more awesome each time I open it !
Oh that's a new chapter for me then : CHOPS !
Houdini looks to be more and more awesome each time I open it !
Procedural overshoot animation 2017年6月9日14:01
Hi,
I don't know a lot about VEX and expression but I'd love to implement a procedural overshoot animation over a simple 2 keyframes animation.
I found this after effects way of doing it but nothing applied to Houdini.
http://www.vdodna.com/blog/overshoot-the-missing-animation-principle/ [www.vdodna.com] (see third method)
How would this translate to VEX?
Could anyone give me a hand on that ?
Thanks in advance !
Raph.
I don't know a lot about VEX and expression but I'd love to implement a procedural overshoot animation over a simple 2 keyframes animation.
I found this after effects way of doing it but nothing applied to Houdini.
http://www.vdodna.com/blog/overshoot-the-missing-animation-principle/ [www.vdodna.com] (see third method)
How would this translate to VEX?
Could anyone give me a hand on that ?
Thanks in advance !
Raph.