Daniel Meeuws
Ricordi
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Mesh naming - Houdini to Maya 2020年1月8日6:59
Hi, I am also interested in finding a way to generate correctly named procedural assets in Maya using Houdini. Setting a group name in Houdini and allowing Houdini Engine to “Split Geos by Group” seemed the perfect way to name the assets, but now I have also hit this problem where a number is appended to the end of the group name, even if all group names are different.
I too am wondering if any progress has been made to allow easy naming of meshes in Maya using Houdini?
I too am wondering if any progress has been made to allow easy naming of meshes in Maya using Houdini?