Robert Glotzbach
Robert Glotzbach
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Path for embedded image in DA 2016年2月26日15:35
Thanks a lot Michael, very much appreciated :-)
It seems that where I went wrong was…. on insisting to use the MaterialShaderBuilder (despite your suggestion).
So why is it that C4D is unable to use a color from that shader, after all, after bringing it back in into Houdine as a DA, it render just fine.
The reason why I'm going through all this, is that I would like to transfer a random color to C4D trough a C4D material.
So far I was unable to find a possible way of doing this.
Maybe its not even possible at the moment?
Many thanks again,
Robert
It seems that where I went wrong was…. on insisting to use the MaterialShaderBuilder (despite your suggestion).
So why is it that C4D is unable to use a color from that shader, after all, after bringing it back in into Houdine as a DA, it render just fine.
The reason why I'm going through all this, is that I would like to transfer a random color to C4D trough a C4D material.
So far I was unable to find a possible way of doing this.
Maybe its not even possible at the moment?
Many thanks again,
Robert
Path for embedded image in DA 2016年2月23日13:57
With pleasure
Path for embedded image in DA 2016年2月23日11:44
Oh great thanks a lot Michael,
That solved part of the problem, but not all :wink:
The aim of this little expedition was to try and bring in color and bitmap into C4D as a material. Although the DigitalAsset does create a material it does not produce either color or a bitmap.
So there is still a step missing I guess.
Thanks for helping.
Regards, Robert
That solved part of the problem, but not all :wink:
The aim of this little expedition was to try and bring in color and bitmap into C4D as a material. Although the DigitalAsset does create a material it does not produce either color or a bitmap.
So there is still a step missing I guess.
Thanks for helping.
Regards, Robert