Sébastien Levieux

Sebastien Levieux

About Me

As a Senior CG Generalist and VFX Supervisor, I bring over 20 years of experience to the visual effects industry, working on high-profile projects across film, television, and commercials. My extensive experience includes notable roles at companies like MPC Montréal, where I contributed as a Key FX ...  more
専門知識
Freelancer
業界:
Education  | Film/TV  | Gamedev

Connect

LOCATION
Miami, United States

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Environments  | Digital Assets  | Animation  | Cloth  | Karma  | Lighting  | Pyro FX  | Fluids  | 説明
INTERMEDIATE
キャラクタ & アニメーション  | Motion Editing  | Hair & Fur  | Crowds  | Solaris  | Mantra  | VEX
BEGINNER
Muscles  | Realtime FX  | PDG  | Python

Availability

I am available for Full Time Work

Recent Forum Posts

RBD constraint 2024年8月29日10:32

Good morning Guys,

I tried to setup a constraint between connected geo with different approch for the RBD sim but I can't solve it correctly.. It missed one direction ( in red on my printscree) and I don't know why..

Thank you for your advices.





It works with the red arrow direction:


If I keep only 2 pieces in the other direction, there is no connections

APEX ik issue 2024年8月9日9:49

william_harley
Sebastien Levieux
Hi William,
What is your suggestion for eyes with the different parts? I use the jointcaptureproximity for the eyesball, but for the rest should I use blendshape or skining?
Hi have a look on youtube for rigging tutorials, the DCC doesnt matter. The principles are mostly the same.
Then try and build it in apex.

The chicken and the luchador are both set up using pose blends for the facial animation, you can have a look at how that was set up.
I am using a custom setup for the pose blends in those examples. We have a brand new pose blend component that you can use for that.

Thank you William for your feedback, I always know 3ds max and Maya rig, I will check out the new pose blend

APEX ik issue 2024年8月3日7:55

william_harley
Sebastien Levieux
Hi guys,
The apex setup is better, but I have a lot to fix before I can use it. If you have any advice, I would be really thankful.

Hi William,
What is your suggestion for eyes with the different parts? I use the jointcaptureproximity for the eyesball, but for the rest should I use blendshape or skining?

I found that video on sidefx website:

Thank you for helping.