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Sébastien Levieux
Sebastien Levieux
About Me
As a Senior CG Generalist and VFX Supervisor, I bring over 20 years of experience to the visual effects industry, working on high-profile projects across film, television, and commercials. My extensive experience includes notable roles at companies like MPC Montréal, where I contributed as a Key FX ... more
As a Senior CG Generalist and VFX Supervisor, I bring over 20 years of experience to the visual effects industry, working on high-profile projects across film, television, and commercials. My extensive experience includes notable roles at companies like MPC Montréal, where I contributed as a Key FX Artist on productions such as House of the Dragon and Prehistoric Planet 2. More recently, I’ve been freelancing as a CG Supervisor at DexMob VFX, where I manage the entire process of creating complex VFX shots for a futuristic feature film, from green screen footage to final compositing. less
専門知識
Freelancer
業界:
Education | Film/TV | Gamedev
Houdini Engine
ADVANCED
プロシージャルワークフロー | Environments | Digital Assets | Animation | Cloth | Karma | Lighting | Pyro FX | Fluids | 説明
INTERMEDIATE
キャラクタ & アニメーション | Motion Editing | Hair & Fur | Crowds | Solaris | Mantra | VEX
BEGINNER
Muscles | Realtime FX | PDG | Python
Availability
I am available for Full Time Work
My Gallery
Recent Forum Posts
Maya and Material X 2025年2月6日10:03
Hi again, it seams working but I have some issue with maya and MtlX, a lot of MtlX node are red .. Do you have some suggestions?
Maya and Material X 2025年2月5日11:15
Hello everyone, I’m looking for the best way to export my scene from Solaris with MaterialX to animate and render in Maya. Do you have any suggestions?
RBD constraint 2024年8月29日10:32
Good morning Guys,
I tried to setup a constraint between connected geo with different approch for the RBD sim but I can't solve it correctly.. It missed one direction ( in red on my printscree) and I don't know why..
Thank you for your advices.
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It works with the red arrow direction:
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If I keep only 2 pieces in the other direction, there is no connections
I tried to setup a constraint between connected geo with different approch for the RBD sim but I can't solve it correctly.. It missed one direction ( in red on my printscree) and I don't know why..
Thank you for your advices.


It works with the red arrow direction:
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If I keep only 2 pieces in the other direction, there is no connections
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