Sébastien Levieux

Sebastien Levieux

About Me

As a Senior CG Generalist and VFX Supervisor, I bring over 20 years of experience to the visual effects industry, working on high-profile projects across film, television, and commercials. My extensive experience includes notable roles at companies like MPC Montréal, where I contributed as a Key FX ...  more
専門知識
Freelancer
業界:
Education  | Film/TV  | Gamedev

Connect

LOCATION
Miami, United States

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Environments  | Digital Assets  | Animation  | Cloth  | Karma  | Lighting  | Pyro FX  | Fluids  | 説明
INTERMEDIATE
キャラクタ & アニメーション  | Motion Editing  | Hair & Fur  | Crowds  | Solaris  | Mantra  | VEX
BEGINNER
Muscles  | Realtime FX  | PDG  | Python

Availability

I am available for Full Time Work

Recent Forum Posts

Maya and Material X 2025年2月6日10:03

Hi again, it seams working but I have some issue with maya and MtlX, a lot of MtlX node are red .. Do you have some suggestions?

Maya and Material X 2025年2月5日11:15

Hello everyone, I’m looking for the best way to export my scene from Solaris with MaterialX to animate and render in Maya. Do you have any suggestions?

RBD constraint 2024年8月29日10:32

Good morning Guys,

I tried to setup a constraint between connected geo with different approch for the RBD sim but I can't solve it correctly.. It missed one direction ( in red on my printscree) and I don't know why..

Thank you for your advices.





It works with the red arrow direction:


If I keep only 2 pieces in the other direction, there is no connections