Scott Thompson

SelflessOne

About Me

artist
専門知識
Indie Gamedev
業界:
Gamedev

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LOCATION
United States

Houdini Engine

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Not Specified

Recent Forum Posts

Problem with diffuse map baking. Example included. 2022年2月1日14:12

Yes in both set ups with and without a quick material before maps baker . They do get rendered in H19 as a 1024.png .



And the bug

Problem with diffuse map baking. Example included. 2022年2月1日4:12

I got the same results in H19.0.516 DB.
and the production build H19.0.498


Mapsbaker is baking but new rendered image does not display correctly in quick material after Mapsbaker .

Works Fine in H18.5.759



With new quick material before Maps

Uv Flatten Help 2018年5月21日23:49

Hello

Houdini stops working when I try to View the UV View port.

My Workflow

Import FBX with pre existing UV seams > Quick shade > Vertex split > Group Create > Group Transfer > Uv Flatten > Repack

I'm basically following the tutorial as seen here
https://www.sidefx.com/tutorials/uv-flatten-sew-uvs-with-pre-existing-seams [www.sidefx.com]

but i want to say 70% of the time Houdini will crash when i proceed to try to switch to UV view port .

Experiencing how Volatile Houdini is for the past 2 years , I've learned to Output right before I Switch to UV View.
Or If I even suspect it might crash. Output and output often .

Any suggestions are appreciated .

Does Houdini have a “TdrDelay” and “TdrDdiDelay” that is simply set too short by default ?


Houdini FX Version 16.5.439

Platform: Windows 10.0.10586
Operating System: Windows 10 Pro x64
Qt Version: 5.6.1

Number of Cores: 8
Physical Memory: 31.95 GB
Number of Screens: 2
Screen 0: 1920 x 1080 at 0,0
Work Area 0: 1920 x 1080 at 0,0
Screen 1: 1920 x 1080 at -1920,0
Work Area 1: 1920 x 1040 at -1920,0

OpenGL Vendor: NVIDIA Corporation
OpenGL Renderer: GeForce GTX 980 Ti/PCIe/SSE2
OpenGL Version: 4.6.0 NVIDIA 397.31
OpenGL Shading Language: 4.60 NVIDIA
Detected: NVidia Consumer
6144 MB
397.31.0.0