Shiv Dholakia

Shiv Dholakia

About Me

専門知識
VFX Artist
業界:
Film/TV

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LOCATION
India
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

Is there a way to reset all simulations via keyboard hotkey? 2022年7月25日1:56

dmitry_miller
Good day.

By default you can "CTRL + LMB" on the "Brain" icon and it will reset all simulations. But I can't find a way to achieve this result via keyboard hotkey. The keyboard hotkey would be much more convenient than aiming every time on the Brain icon.

There is the "Reset simulations" action in the Hotkey Manager but it doesn't do the same as "CTRL + LMB on the Brain icon". (by the way I wasn't be able to find out what this action is doing really)

Thank you.

Thanks a lot, this is very helpful!

Cannon Fire - Match Reference and Quality / Quantity of Smoke 2019年5月3日23:12

I am having a really tough time matching the reference of cannon firing from an old pirate ship. I am not able to get the smoke quality and shape or the wind that picks it up.

My sim always ends up looking too powdery or thick. If I lower dissipation then the fire or explosive part remains too long.

I would be grateful for a working scene file or a setup.

https://youtu.be/uL0324ZLTDA [youtu.be]

https://youtu.be/sB3cdsQC1Hc [youtu.be]

Creating a Tire Spray from a Wetmap!!! 2017年7月18日19:21

Enivob
I rebuilt the scene using your car geometry and the points you generated from the tire. I took the shelf tool approach instead of placing everything in one node. You can use the Y Variance on the PopSource to cause the particles to kick up a little higher. Adjust particle life to determine the length of the trail.

Thanks so much, I greatly appreciate it and am grateful for all your help!

This FX task is now solved.

I used attributeFromMap node in conjunction with scatter and delete nodes to generate a grid of points from the white colored areas of the UV map and deleted the non-white points using a range expression.

The result is now it only splashes where there are white points.