Siavash Tehrani
Siavash Tehrani
About Me
専門知識
Generalist
Connect
LOCATION
Tucson,
United States
ウェブサイト
Houdini Engine
ADVANCED
プロシージャルワークフロー | Solaris | Mantra | Karma | Lighting
INTERMEDIATE
Environments | Digital Assets | Motion Editing | Animation | Pyro FX | Fluids | PDG
Availability
I am available for Full Time Work
Recent Forum Posts
How to correctly layer multiple surfaces with MaterialX? 2024年11月2日11:41
Nicholaswillis
I know I can accomplish this sort of layering with a single surface shader by just mixing multiple sets of texture channels using masks instead of mixing surfaces
This is what you'll have to do for the time being. The devs have said they'd like to tackle mixing more than two Standard Surface materials with XPU, but that it won't be a quick and easy thing to pull off (paraphrasing here).
Mapbox Update 2024年10月23日12:28
Bummer, I figured this was eventually going to happen. Thanks for the heads up and links.
Karma is very slow ? 2024年9月23日15:15
What protozoan said. There's also some sketchy stuff going on with the glass shading in the Karma render.