Siavash Tehrani

Siavash Tehrani

About Me

専門知識
Generalist

Connect

LOCATION
Tucson, United States
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Solaris  | Mantra  | Karma  | Lighting
INTERMEDIATE
Environments  | Digital Assets  | Motion Editing  | Animation  | Pyro FX  | Fluids  | PDG

Availability

I am available for Full Time Work

Recent Forum Posts

How to correctly layer multiple surfaces with MaterialX? 2024年11月2日11:41

Nicholaswillis
I know I can accomplish this sort of layering with a single surface shader by just mixing multiple sets of texture channels using masks instead of mixing surfaces

This is what you'll have to do for the time being. The devs have said they'd like to tackle mixing more than two Standard Surface materials with XPU, but that it won't be a quick and easy thing to pull off (paraphrasing here).

Mapbox Update 2024年10月23日12:28

Bummer, I figured this was eventually going to happen. Thanks for the heads up and links.

Karma is very slow ? 2024年9月23日15:15

What protozoan said. There's also some sketchy stuff going on with the glass shading in the Karma render.