Simon van de Lagemaat
Simon van de Lagemaat2
About Me
専門知識
Generalist
業界:
Film/TV
Houdini Engine
Availability
Not Specified
Recent Forum Posts
UE4 4.19 2018年3月21日17:14
ndickson
Sorry, I was wrong. There've apparently been some problems, and it'll probably be a few days before they can be fixed. I'm not familiar with the problems or the Unreal plugin, though, so don't quote me on it.
Thanks for the update!
Layers not showing up when importing digital asset for terrain 2018年1月25日15:07
dpernuit
Hi Simon,
So even with the timeshift set to 20, the layers were not showing up?
You shouldn't have to nuke other layers to have other show up… was there any errors/warning in the logs?
Would you be able to send us your hda so I can have a look?
I'll try it again with another landscape to make sure I wasn't mucking something up as I'm new to this process.
My thought was that somehow one of the layers was empty or incompatible even though my time shift was properly set to a later frame. Either way it's working now.
Aligning splat maps to landscape 2018年1月23日18:52
I've got a terrain hda properly importing but I'm having trouble aligning the feature maps I've saved out as separate images. The terrain is the suggested resolution of 4033x4033. What is the proper method for scaling and/or rotating the landscape coords?
It would be cool to expand the docs a little with proper step by step best practices.
edit: looks like you need to make sure the resolution matches those odd ones given in the docs and the textures need to be rotated 90 degrees in the landscape coordinate node. I may try transforming the landscape in the HDA 90 deg instead to see if that preps it properly, not sure if landscape coords in Houdini are world or local.
It would be cool to expand the docs a little with proper step by step best practices.
edit: looks like you need to make sure the resolution matches those odd ones given in the docs and the textures need to be rotated 90 degrees in the landscape coordinate node. I may try transforming the landscape in the HDA 90 deg instead to see if that preps it properly, not sure if landscape coords in Houdini are world or local.