Simon Verstraete

Simon_V

About Me

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his...  more
専門知識
Game Artist
業界:
Gamedev

Connect

LOCATION
Not Specified
ウェブサイト

Houdini Engine

Availability

Not Specified

チュートリアル

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Project Titan GPT Signage
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Game Jam Basics
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Project Titan Smoke Tool
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Project Titan Building Tool
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Project Titan VAT Characters
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Project Titan Rails Tool

My Talks

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Crafting Procedural Assets for Unity and Unreal
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Houdini Engine for UE4 V2
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Python States
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Building Game Friendly Assets
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Procedural Workflows in Production
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World Building with Project Titan

Recent Forum Posts

Day 6 | Motion: Swing 2020年7月6日13:31

The theme was Swing so made a swing tool. With python states you can add a swing and drag the mouse to control the length.
This uses no simulation just based on sin(time)

Day 2 | Elements: Wind 2020年7月2日12:31

Day 02 - Wind, Element
For this one I got inspiration from The legend of Zelda Spirit Tracks. This is one of the items in the game. Again fully made in Houdini!

Day 1 | Elements: Earth 2020年7月1日16:26

Quick rock generator. Feels like a good start for the first challenge/day. Excited to see what the upcoming days will bring