Ian Farnsworth
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VFX Artist
Houdini Engine
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Emitting DOP objects 2018年5月11日2:44
http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Emit_packed_prims_into_RBD_sim [www.tokeru.com] << For rigid bodies
http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Grain_emitted_noodles [www.tokeru.com] << For noodles
For FEM / Cloth it might be a bit trickier, but I would probably just create all the copies before you sim and activate them over time.
http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Grain_emitted_noodles [www.tokeru.com] << For noodles
For FEM / Cloth it might be a bit trickier, but I would probably just create all the copies before you sim and activate them over time.
Why my point warngle intersection doesn't works? 2017年10月20日3:26
I think you need a direction vector, not a position…
i@hit = intersect(1, @P, DirPoint-@P, v@NewPointLoc, NewPointUV);
I may the direction backwards – try @P-DirPoint if that doesn't work.
i@hit = intersect(1, @P, DirPoint-@P, v@NewPointLoc, NewPointUV);
I may the direction backwards – try @P-DirPoint if that doesn't work.
Apply "Inside" material in a Boolean Shatter - fracture effect 2017年8月18日1:48
Using attributes on the incoming geometry instead of relying on the groups works really well.