Yuri Bondarenko
Stalevarov
About Me
専門知識
CG Supervisor
業界:
Film/TV
Connect
LOCATION
Ukraine
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Maya locators to HOUDINI for scattering. 2023年5月29日9:32
The problem is solved; the only thing that needs to be done is to export from Maya in FBX format. In Houdini, you need to import using the FBX Animation node.
And one important thing: in Maya, you need to replace the objects you want to export to Houdini with locators.
And one important thing: in Maya, you need to replace the objects you want to export to Houdini with locators.
Maya locators to HOUDINI for scattering. 2023年5月12日14:29
Hi all, help me out here.
I export locators from maya as abc. and on the basis of the received points, I want to repeat the scatter made in maya in Houdini, I do copy to point, specify my abc. with points, but I can not understand how to transfer the orient, in abc there are such attributes, how to use them to get exactly the same position and orient of the houses.
Thank you !
I export locators from maya as abc. and on the basis of the received points, I want to repeat the scatter made in maya in Houdini, I do copy to point, specify my abc. with points, but I can not understand how to transfer the orient, in abc there are such attributes, how to use them to get exactly the same position and orient of the houses.
Thank you !
How to fast convert rs_principled material 2023年1月10日8:56
Hi to all.
I have a 9 materials in material network, i need to make a copy of all materials from material network to SHOP Network,
maybe there is some kind of script that will create materials with the same names, so as not to create them manually.
Thank you.
I have a 9 materials in material network, i need to make a copy of all materials from material network to SHOP Network,
maybe there is some kind of script that will create materials with the same names, so as not to create them manually.
Thank you.