Yann Landry

Sueco

About Me

Lead Tech Anim @ Light VFX

Connect

LOCATION
Bordeaux, France
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Hair & Fur  | Cloth  | Crowds  | VEX
INTERMEDIATE
Environments  | Digital Assets  | Solaris  | Mantra  | Lighting  | Python
BEGINNER
キャラクタ & アニメーション  | Motion Editing  | Animation  | Muscles  | Karma  | Pyro FX  | Fluids  | 説明  | Realtime FX  | PDG

Availability

I am currently employed at Light VFX

Recent Forum Posts

Feather Procedurals & Feather Deform 2024年11月18日4:06

Thanks a lot

Feather Procedurals & Feather Deform 2024年11月15日13:08

Hi everyone,

Working on feathers right now, and I notice a difference in deformation between the LOP feather procedural & the SOP feather deform.
It seems like the feather procedural isn't handling Barbs Deformation.

The result is matching when I'm setting the deform barbs parameter at 0 on the Feather Deform
Is there a way to make it work ?

Here's a basic hip scene to show the issue

Expression using variables 2018年7月6日22:36

Hi guys !

I've begun to learn Houdini since a few days and I can't seem to find the way to use variables in expressions.
Basically, I want to build a tower like the Leeza Soho in Beijing.
I want to do the exterior part by creating a cylinder, duplicating & shifting it in the y-axis and I want to be able to scale those cylinders by using a math expression & their copy number.
I try inputting this expression in the scale attribute of the copy node :

“−0.0004*$CY^²+0.04*$CY+1”

I believe $CY is the variable which hold the number of copies, maybe I'm wrong.
I do think it's really basic & i'm probably just dumb.
I probably isn't plug in it in the right place or maybe there's a syntax error.

Thanks for your help