Kevin Toet
Superbuff
About Me
専門知識
Technical Director
業界:
Gamedev
Houdini Engine
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Recent Forum Posts
Runtime generation of assets in Unity 2021年1月20日4:55
Hello SideFx,
For an application, we are developing we have made a tool that receives some data inputs like Vector3's and a base mesh.
These inputs change during runtime and we want to use the HDA to generate flow maps based on these inputs.
But we haven't been able to achieve this at runtime on a mobile device. Is there a way to get this to work or is the Houdini Engine 100% reliant on a physical install?
For an application, we are developing we have made a tool that receives some data inputs like Vector3's and a base mesh.
These inputs change during runtime and we want to use the HDA to generate flow maps based on these inputs.
But we haven't been able to achieve this at runtime on a mobile device. Is there a way to get this to work or is the Houdini Engine 100% reliant on a physical install?
Is anyone having clicks getting stuck problems using wacom? 2019年4月14日13:13
Trouble persists in most recent version of Houdini and OSX. I have a 29" monitor if that helps.
[H16] Unable to get detail value through pointvop 2017年10月30日9:23
Right so, i cant make this work in my file for some reason. I just attached the project. If you go into obj > Wall_base
At the bottom you'll see the atribtue VOP with the exact same setup as i attached earlier but it simply doesnt work. the importdetail node in the VOP returns 0,0,1
EDIT So i think i found the problem, something to do with float precision, turning -3.32609e-08
into 0. Trying to rint(val * 1000) / 1000 still returns 0.
Upon further inspection of the video the Normal array is typed as 3fn but mine is typed as Nml. Perhaps Import Detail can't deal with this?
At the bottom you'll see the atribtue VOP with the exact same setup as i attached earlier but it simply doesnt work. the importdetail node in the VOP returns 0,0,1
EDIT So i think i found the problem, something to do with float precision, turning -3.32609e-08
into 0. Trying to rint(val * 1000) / 1000 still returns 0.
Upon further inspection of the video the Normal array is typed as 3fn but mine is typed as Nml. Perhaps Import Detail can't deal with this?