Thomas Christensen

Thomas Klyhn Christensen

About Me

Connect

LOCATION
Brisbane, Australia

Houdini Engine

Availability

I am currently employed at Devant

チュートリアル

obj-image Quick Tips
Export Crowd Agents to Unreal Engine

My Talks

obj-image HIVE
From Idea to Insanity

Recent Forum Posts

Day 31 | RENDER: LOPS | UNDERWATER | Animation 2025年3月30日23:08

Day 31 - Underwater

Caustics -> light gobo
Water -> Layered volumes
Fish -> GSG base model + kinefx rig and crowd setup
Shark -> Poly + VDB modelling
Corals -> poly / sweep modelling
Bubbles -> particle sim
Water Debris -> particle sim
Sea Grass -> vellum hair sim + sweep
Rocks / Sand -> poly

Day 27 | VFX: DOPS | SNOW | Animation 2025年3月27日1:33

Day 27 - Snow

A snow ferret(ish) critter playing in the snow.

poly + VDB modelling for the ferret
kinefx for rig and animation
vellum grains -> volumes for the snow
Karma XPU for rendering

Day 8 | Lookdev | Karma Fog Box | Image 2024年3月8日9:42

Day 8 - Fog box