
Thomas Christensen
Thomas Klyhn Christensen
About Me
Houdini Engine
Availability
I am currently employed at Devant
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Day 31 | RENDER: LOPS | UNDERWATER | Animation 2025年3月30日23:08
Day 31 - Underwater
Caustics -> light gobo
Water -> Layered volumes
Fish -> GSG base model + kinefx rig and crowd setup
Shark -> Poly + VDB modelling
Corals -> poly / sweep modelling
Bubbles -> particle sim
Water Debris -> particle sim
Sea Grass -> vellum hair sim + sweep
Rocks / Sand -> poly
Caustics -> light gobo
Water -> Layered volumes
Fish -> GSG base model + kinefx rig and crowd setup
Shark -> Poly + VDB modelling
Corals -> poly / sweep modelling
Bubbles -> particle sim
Water Debris -> particle sim
Sea Grass -> vellum hair sim + sweep
Rocks / Sand -> poly
Day 27 | VFX: DOPS | SNOW | Animation 2025年3月27日1:33
Day 27 - Snow
A snow ferret(ish) critter playing in the snow.
poly + VDB modelling for the ferret
kinefx for rig and animation
vellum grains -> volumes for the snow
Karma XPU for rendering
A snow ferret(ish) critter playing in the snow.
poly + VDB modelling for the ferret
kinefx for rig and animation
vellum grains -> volumes for the snow
Karma XPU for rendering
Day 8 | Lookdev | Karma Fog Box | Image 2024年3月8日9:42
Day 8 - Fog box