Tim van Helsdingen
Tim van Helsdingen
About Me
FX artist/CG generalist based in The Netherlands.Apart from doing a lot of advertising work I love to do personal work to try to really push my skills.Started using Houdini in december 2015 and never looked back :)
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Freelancer
業界:
Film/TV
Houdini Engine
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Since 1月 2024
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Recent Forum Posts
Can't get the RBD procedural to work.. what am I missing 2024年8月11日7:43
Figured it out with help of someone on discord and this doc:
https://www.sidefx.com/docs/houdini/solaris/houdini_rbd_procedural.html [www.sidefx.com]
Seems like path attribute needs to be properly configured, your mesh needs to come in as a single piece of mesh, not as a point instancer or under different transforms.
https://www.sidefx.com/docs/houdini/solaris/houdini_rbd_procedural.html [www.sidefx.com]
Seems like path attribute needs to be properly configured, your mesh needs to come in as a single piece of mesh, not as a point instancer or under different transforms.
Can't get the RBD procedural to work.. what am I missing 2024年8月10日16:54
I for the life of me cannot get the RBD procedural to work. It looks like it should be very straightforward and I think i've done everything as described in the docs... but it's simply not working.
Anyone have an idea to make it work?...
Anyone have an idea to make it work?...
Is the Reference lop (2.0) broken or am i missing something 2023年4月2日4:53
Hey all,
I keep running into the fact that if I put down a reference LOP in 19.5 it errors with a "layer not found"
19.5 seems to be using the 2.0 version of the asset where 19.0 was on the 1.0 and works fine.
If I revert back to the 1.0 definition in 19.5 it works fine as well.
I thought it was probably me doing something wrong because other LOPs that use it under the hood work fine (like assetreference lop) but those seem to be using the 1.0 version inside of it...
Is the 2.0 version just broken? I cannot get it to work. I cannot finds any post about this, but I cannot be the only one with this problem. Looks to me like this is also why quixel bridge for 19.5 still isn't working (as it brings in the 2.0 of the asset) because if you set it to use the 1.0 version it works fine.
So is this a bug or am i missing something?
I keep running into the fact that if I put down a reference LOP in 19.5 it errors with a "layer not found"
19.5 seems to be using the 2.0 version of the asset where 19.0 was on the 1.0 and works fine.
If I revert back to the 1.0 definition in 19.5 it works fine as well.
I thought it was probably me doing something wrong because other LOPs that use it under the hood work fine (like assetreference lop) but those seem to be using the 1.0 version inside of it...
Is the 2.0 version just broken? I cannot get it to work. I cannot finds any post about this, but I cannot be the only one with this problem. Looks to me like this is also why quixel bridge for 19.5 still isn't working (as it brings in the 2.0 of the asset) because if you set it to use the 1.0 version it works fine.
So is this a bug or am i missing something?