TitanZero

TitanZero

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Recent Forum Posts

Unable to import Object 2009年7月22日21:34

Sorry for the long delay in responding, I was off at a training session. So I think the issue was that the OBJ I was trying to import was past the poly count Houdini could handle. I am now porting in lower resolution files.

The current issue is in exporting the Obj file. (See above for what I have tried before)

In the photos I have imported a rabbit object I created in ZBrush. I have stripped off the UV's in Houdini and I want to re-export the file, as explained in the link above. (Thanks again for that!!!) But again still saving as 0kb files. I have no problems with permissions, and it is a frequently used area, filled with files for this Obj. I have tried messing with all the check boxes and no combination seems to work.

Any ideas?

Unable to import Object 2009年7月2日12:33

Thanks for the link Arctor. I will try that over the weekend some time and get back to you with the results. It's a busy time of year and I dont have the chance to dink with it immeadiately.

Jesta I'm not sure you're understanding my post. I only get the error when IMPORTING an OBJ. However I might have been missing a step and I will try following the guide as exactly as possible. So that could be my fault.

However when Exporting an .obj I don't have any errors, but it does produce a file that has a size of 0kb. Which obviously contains no information so it makes it impossible to transfer out of Houdini and into anything else.

Unable to import Object 2009年7月2日9:44

I am using Houdini 10 Build 249.5
Windows Vista,
Core 2 Quad @2.66GHz
Dual Nvida GeForce 8800GT
SLI enabled
Physx
4 GB RAM

Sorry I forgot to post that information. It has been a long day.

Many times when I export from Houdini it will create a .obj file with a size of 0 kb and of course that means it dosen't hold any information. I have tryed creating a geometry node in the output network and rendered the file from there. That dosen't work either. I have right clicked in network and did the Save Geometry from there as well. Still saves a 0 kb file. So I have given up trying to export

The error I show is from trying to import a .obj file created in ZBrush. It should just be the object, no UV no texture. Just a basic box. I have followed the instructions in both the Houdini forums and the ZBrush forums, but really no luck.

What I am trying to accomplish is a work flow like this:
In Houdini, create the basic object (which Houdini excells at, especially for mechanical components). The export the .obj file.
In ZBursh, digitally paint and texture it, save the UV image.
Back in Houdini import the textured Object and apply the UV.
Export it from Houdini into Torque with variables attached.


I have done it once with a simple syphere but I am unable to reproduce the results.