Thomas Mangold
Tom Mangold
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Recent Forum Posts
Mtlx AO backface issue 2024年11月28日4:48
This seems to me like a bug. Backfaces appear black and not shaded correctly.
As if the normal for the ao calculation is pointing in the normal of the prim, but the shading is transfered to it's back. As if doubled sided calculations are broken.
Can anybody confirm this?
Using a mesh edit node with double sided checked didn't change anything.
Cheers
Tom
As if the normal for the ao calculation is pointing in the normal of the prim, but the shading is transfered to it's back. As if doubled sided calculations are broken.
Can anybody confirm this?
Using a mesh edit node with double sided checked didn't change anything.
Cheers
Tom
Rendervisibility -reflect NOT excluding coat reflections 2024年11月23日10:58
primvars::karma::object::rendervisibility -> -reflect not excluding the coat reflections. Is there a special flag like -coat (which doesn't work)?
Consider this kind of a bug.
Is there a list with additional flags except from the ones which pop up by using the presets?
Cheers
Tom
Consider this kind of a bug.
Is there a list with additional flags except from the ones which pop up by using the presets?
Cheers
Tom
No lights but the scene is not black 2024年11月22日12:11
This is unfortunately not feature, but something which just costs time. Especially since 20.5 it can only be disabled in the USD Render ROP.
No way to check the emission on it's own in the viewport. One needs to create a point light and place it infinity so that it won't light anything.
It's utterly strange to force a front light onto the user. If all lights are disabled, it's for a reason. If a headlight is needed, easy to create one.
At least bring it back into the Karma render settings, so that the scene can be viewed without the headlight. Or introduce it as a global preference setting.
No way to check the emission on it's own in the viewport. One needs to create a point light and place it infinity so that it won't light anything.
It's utterly strange to force a front light onto the user. If all lights are disabled, it's for a reason. If a headlight is needed, easy to create one.
At least bring it back into the Karma render settings, so that the scene can be viewed without the headlight. Or introduce it as a global preference setting.