Thomas Mangold
Tom Mangold
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Rendervisibility -reflect NOT excluding coat reflections 2024年11月23日10:58
primvars::karma::object::rendervisibility -> -reflect not excluding the coat reflections. Is there a special flag like -coat (which doesn't work)?
Consider this kind of a bug.
Is there a list with additional flags except from the ones which pop up by using the presets?
Cheers
Tom
Consider this kind of a bug.
Is there a list with additional flags except from the ones which pop up by using the presets?
Cheers
Tom
No lights but the scene is not black 2024年11月22日12:11
This is unfortunately not feature, but something which just costs time. Especially since 20.5 it can only be disabled in the USD Render ROP.
No way to check the emission on it's own in the viewport. One needs to create a point light and place it infinity so that it won't light anything.
It's utterly strange to force a front light onto the user. If all lights are disabled, it's for a reason. If a headlight is needed, easy to create one.
At least bring it back into the Karma render settings, so that the scene can be viewed without the headlight. Or introduce it as a global preference setting.
No way to check the emission on it's own in the viewport. One needs to create a point light and place it infinity so that it won't light anything.
It's utterly strange to force a front light onto the user. If all lights are disabled, it's for a reason. If a headlight is needed, easy to create one.
At least bring it back into the Karma render settings, so that the scene can be viewed without the headlight. Or introduce it as a global preference setting.
Proxy mesh workflow 2024年11月15日4:58
I highly appreciate your help!
Will still have to check the files though.
I made some progress in the meantime and I guess it's been your advice to "import as references" which made the difference. Suddenly it works. The python code with "AddReference()" does the job, "overwriting" the current low res mesh with the link to the high res one. Will post my code/scene later on so that hopefully somebody can profit from it too or tell me that this is the utterly wrong way to do it! : )
Will still have to check the files though.
I made some progress in the meantime and I guess it's been your advice to "import as references" which made the difference. Suddenly it works. The python code with "AddReference()" does the job, "overwriting" the current low res mesh with the link to the high res one. Will post my code/scene later on so that hopefully somebody can profit from it too or tell me that this is the utterly wrong way to do it! : )