Tom Velebny

TomVee

About Me

Senior Tech Artist @ Yaak Technologies
専門知識
Game Artist
業界:
Gamedev  | VR

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LOCATION
Berlin, Germany
ウェブサイト

Houdini Engine

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Not Specified

Recent Forum Posts

Export Material Parameters not working in Houdini 20.5 2024年10月17日11:43

Hi, we use Material Parameters to pass data from Unreal into Houdini and this stopped working when upgrading from Unreal 5.3.2 + Houdini 20.0.688 to Unreal 5.4.4 + Houdini 20.5.370.

It seems like a big issue, I have a repro below, or is there something I'm forgetting? Thanks.

  1. Create new material "TestMat"
  2. Add scalar parameter "TestParam = 26"
  3. Place Shapes > Sphere in the world
  4. Assign TestMat to the sphere
  5. With the sphere selected place PolyReduce HDA from Houdini Tools shelf
  6. Change "Percent To Keep" to see it's working
  7. Change "Houdini Inputs > Input Geometry > Export Material Parameters > On"
  8. Recook
  9. Open Scene in Houdini
  10. Open he_polyreduce, select input node
  11. Observe unreal_material_parameter_TestParam is missing in H20.5 but is present in H20

P.S. Is there a better way of passing data from Unreal to Houdini, say per spline?

Matching the number of landscape components 2024年10月17日10:44

To set the right size, use Heightfield Resample > Specify Exact Resolution > Grid Samples

Then use a detail wrangle with:
i@unreal_landscape_section_size = 127;
i@unreal_landscape_sections_per_component = 2;

Or any other recommended setting:
https://dev.epicgames.com/documentation/en-us/unreal-engine/landscape-technical-guide-in-unreal-engine#recommendedlandscapesizes [dev.epicgames.com]

Bake to the HDA level 2024年9月10日13:57

Hey Cody, that's great, if you could mention landscapes in the bug report (as that's what I was originally after), that would be great. Thanks!