Tony Le
TonyLe
About Me
An Architecture Graduate that fell in Love with Houdini
専門知識
Hobbyist
業界:
Gamedev
Houdini Engine
Availability
Not Specified
Recent Forum Posts
WIP - Overgrown Roots - [Game Art] 2021年9月3日7:09
Hi all,
I thought I'd try joining the challenge as an architecture graduate trying to change career paths.
For the tool, I was thinking about making a root system that interacts with other objects, and itself, for artists to essentially build buildings and structures out of tree roots with ease. Below is a quick test of how I'd imagine the UX to work, with Unreal Splines and other meshes.
I'd like to develop it more to...
I've created some simple HDAs in the past for Unreal for pipes and wires - so I thought I'd challenge myself more and see if I could create a more complete and clean kit.
Thanks,
Tony
I thought I'd try joining the challenge as an architecture graduate trying to change career paths.
For the tool, I was thinking about making a root system that interacts with other objects, and itself, for artists to essentially build buildings and structures out of tree roots with ease. Below is a quick test of how I'd imagine the UX to work, with Unreal Splines and other meshes.
I'd like to develop it more to...
- Control density
- Root hierarchy
- Specific areas for roots to grow (positive and negative)
- Solo root structures without interaction with other objects
- Aesthetic roots, w/ clean UVs and depth as they overlap
- Figure out how multiple pieces work together
I've created some simple HDAs in the past for Unreal for pipes and wires - so I thought I'd challenge myself more and see if I could create a more complete and clean kit.
Thanks,
Tony