Mariusz Maciag
TunaAndAHalf
About Me
専門知識
Indie Gamedev
業界:
Gamedev
Connect
LOCATION
Poland
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
FLIP - decreasing particle count 2017年12月5日13:19
Hey. I got some help from Houdini Artist fb group - switched off reseeding and turned on particle separation tab.
With a little adjusts of settings it stopped collapsing. But those links from you (especially video) are great!
Thanks!
With a little adjusts of settings it stopped collapsing. But those links from you (especially video) are great!
Thanks!
FLIP - decreasing particle count 2017年12月4日11:54
Hi.
I have a problem with decreasing number of particles during simulation.
It's a moving bottle filled with fluid, at start it's almost full and at the end of simulation there is much less.
Particle separation set to 0.007, radius scale to 1.5, reseeding on with higher birth and death threshold.
A short flipbook:
thanks for any advice
I have a problem with decreasing number of particles during simulation.
It's a moving bottle filled with fluid, at start it's almost full and at the end of simulation there is much less.
Particle separation set to 0.007, radius scale to 1.5, reseeding on with higher birth and death threshold.
A short flipbook:
thanks for any advice
Scene/mantra setup for rendering volumes 2017年11月28日2:32
Thanks ! Now I've set this to render smoke alone (all other objects set to matte shadow and rendering with high settings for volume and minimal for rest), then glass on watches in another pass (with higher settings for reflections and refractions), watches and ground also in passes. All rendered passes merged in comp.
So much faster and better quality
Silly me…
So much faster and better quality
Silly me…