Ilia Tonev
Twirlbound
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Houdini Engine
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Recent Forum Posts
[Question] - Accessing a mesh collider from an input 2021年8月20日8:47
Hey all,
I'm struggling to find if there is a built-in way in which I can access the mesh collider from a Unity_Mesh input?
Have a good day!
Ilia
I'm struggling to find if there is a built-in way in which I can access the mesh collider from a Unity_Mesh input?
Have a good day!
Ilia
[Curve Hybrid Editing] - Enable/Disable functionality 2021年8月2日11:45
Thanks for the update!
[Potential Issue/Q.] - Merge node w/ p.cloud instancing and 2021年7月14日4:13
Awesome, that was exactly the issue with it. Prefabs would get spawned at the origin of the world. I'll take a look soon!