a591280714

a591280714

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Retime camera with retime sop 2024年2月13日12:07

eikonoklastes
a591280714
eikonoklastes
You can do this with a Fetch Parameters CHOP, your choice of a retiming CHOP, and an Export CHOP, without needing SOPs at all
but you can't keyframe of this...

Hi, you can use a Warp CHOP to do this. It accepts a curve as a 2nd input, so you can build your own by keframing a Channel CHOP.
Just remember to export to a different camera, otherwise you'll create a feedback loop and get incorrect results.

But, It seems like there is no way to set interpolation... strech node could do that, but without keyframe feature... Is there anyway to keep interpolation and keyframe features at the same time?

Particles Emit only once when reach a condition? 2023年11月27日11:47

sekow
have a look at pop replictate dop and use the reference stream input (2nd), set Kill Original Particle.
When particles hit something the popsolver set some hit attributes: i@hitnum, i@hittotal i@hitprim . . .
COOL!!!

Particles Emit only once when reach a condition? 2023年11月27日8:22

Hi, Community. A simple scene, I want particles spawn when particles hit a geo. But turns out I got an effect that when particles hit a geo, particles emit every frame. I want it only emit once. how?