Anderson Sudário

absudario

About Me

Connect

LOCATION
Not Specified
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

Atmosphere with Gradient - is this a way to do it for Karma? 2024年10月8日19:01

Please let me know if is there something else I needed to do in order to get some insights from community?

Atmosphere with Gradient - is this a way to do it for Karma? 2024年10月3日6:20

Not sure if this is a valid attempt.


It is a setup for transitioning from inside atmosphere out.



I was trying to use KarmaFog node but I can't fake or extract a ramp from it - I believe, because it is set to be an uniform volume, used for a different purpose.

How can I improve the rendering settings or quality of the volume? Is that rasterizing from attribute a good idea with multi-layered density points?

Karma Fog with Gradient/Ramp - is it possible? 2024年10月1日23:01

I would like to create an atmospheric effect, and looking for a way to make a volume with a gradient density.

The scale is huge, and I am having problems with spheres mesh -> vdb, even if I make them small and transform/scale after VDB is created, I have problems with sampling it right to the renderer.

Karma Fog seems to work, but when I edit its contents to try to make a ramp, it crashes. Also, there is a Karma Render Settings node set for Uniform Volume... I am not sure at this moment how to make it work.

Temporary solution was to create few karma fogs with different radius (spheres) and change some parameters to make it look like a gradient.