alkos3D

alkos3D

About Me

Connect

LOCATION
Not Specified
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

Digital Asset and Handle with Python 2011年7月9日11:51

Hello,

I am currently scripting procedural geometry using python. It works ok but I can't find a way to create digital asset with a transform handle using Python.
All my assets are currently created with the UI (“create digital asset”) because the hou.Node.createDigitalAsset() method doesn't seem to accept a transform handle for my asset.
Does anybody know how to script this? I think it can be done with HScript but I don't know how…

Thanks in advance !

Illuminance loop loopiness (VOPs) 2009年2月25日17:23

Sorry, I do not have the answer…
just to say that we are probably many guys to be interested in your problem

So… if somebody could give a hand… that would be very cool !!!

VOP SOP neighbour 2009年2月24日9:35

Hi all,

I'm trying to do a VOP SOP wich could return the smaller point ID of the neighbours of the current point, but whose ID would be greater than the current point.

ex:
current point is 43
neighbours are : 52 , 58, 37, 25
return 52

why ??
I'm trying to orient my point normal , looking at the smaller neighbour. The problem is that $PT+1 is not allways a neighbour.

I guess it could be easily done in script, even though I have never scripted in houdini. But my goal is to find a full houdini solution.

So I created a VOP SOP, computed the neighbours of $PT using neighbourCount node and then I found, I guess , the neighbours's ID with the neighbour node. Now I'm trying to do a ForLoop wich compare and return the value…. but I think that my main problem is a “worflow” problem… I don't know how to connect all the forLoop nodes and it's really hard to find documentation and examples of VEX nodes. It's a little bit annoying because it's really simple to write it in full script

Any ideas would be really welcomed !!

many thanks !!