alkos3D
alkos3D
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Recent Forum Posts
Digital Asset and Handle with Python 2011年7月9日11:51
Hello,
I am currently scripting procedural geometry using python. It works ok but I can't find a way to create digital asset with a transform handle using Python.
All my assets are currently created with the UI (“create digital asset”) because the hou.Node.createDigitalAsset() method doesn't seem to accept a transform handle for my asset.
Does anybody know how to script this? I think it can be done with HScript but I don't know how…
Thanks in advance !
I am currently scripting procedural geometry using python. It works ok but I can't find a way to create digital asset with a transform handle using Python.
All my assets are currently created with the UI (“create digital asset”) because the hou.Node.createDigitalAsset() method doesn't seem to accept a transform handle for my asset.
Does anybody know how to script this? I think it can be done with HScript but I don't know how…
Thanks in advance !
Illuminance loop loopiness (VOPs) 2009年2月25日17:23
Sorry, I do not have the answer…
just to say that we are probably many guys to be interested in your problem
So… if somebody could give a hand… that would be very cool !!!
just to say that we are probably many guys to be interested in your problem
So… if somebody could give a hand… that would be very cool !!!
VOP SOP neighbour 2009年2月24日9:35
Hi all,
I'm trying to do a VOP SOP wich could return the smaller point ID of the neighbours of the current point, but whose ID would be greater than the current point.
ex:
current point is 43
neighbours are : 52 , 58, 37, 25
return 52
why ??
I'm trying to orient my point normal , looking at the smaller neighbour. The problem is that $PT+1 is not allways a neighbour.
I guess it could be easily done in script, even though I have never scripted in houdini. But my goal is to find a full houdini solution.
So I created a VOP SOP, computed the neighbours of $PT using neighbourCount node and then I found, I guess , the neighbours's ID with the neighbour node. Now I'm trying to do a ForLoop wich compare and return the value…. but I think that my main problem is a “worflow” problem… I don't know how to connect all the forLoop nodes and it's really hard to find documentation and examples of VEX nodes. It's a little bit annoying because it's really simple to write it in full script
Any ideas would be really welcomed !!
many thanks !!
I'm trying to do a VOP SOP wich could return the smaller point ID of the neighbours of the current point, but whose ID would be greater than the current point.
ex:
current point is 43
neighbours are : 52 , 58, 37, 25
return 52
why ??
I'm trying to orient my point normal , looking at the smaller neighbour. The problem is that $PT+1 is not allways a neighbour.
I guess it could be easily done in script, even though I have never scripted in houdini. But my goal is to find a full houdini solution.
So I created a VOP SOP, computed the neighbours of $PT using neighbourCount node and then I found, I guess , the neighbours's ID with the neighbour node. Now I'm trying to do a ForLoop wich compare and return the value…. but I think that my main problem is a “worflow” problem… I don't know how to connect all the forLoop nodes and it's really hard to find documentation and examples of VEX nodes. It's a little bit annoying because it's really simple to write it in full script
Any ideas would be really welcomed !!
many thanks !!