Yunus Balcioglu

animatrix_

About Me

Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many m...  more
専門知識
Technical Director
業界:
Film/TV

Connect

LOCATION
Singapore, Singapore
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Digital Assets  | Mantra  | Pyro FX  | Fluids  | 説明  | VEX  | Python
INTERMEDIATE
Realtime FX

Availability

Not Specified

チュートリアル

obj-image Advanced
Pragmatic VEX: Volume 1
obj-image Advanced
Pragmatic VEX: Volume 1

My Talks

obj-image HUG
Retiming Ocean Spectra & The Pragmatic Approach to Solving Technical Problems in VFX
obj-image HIVE
Face Peeling Using KineFX

Recent Forum Posts

Attribute transfer with distance & weight control 2024年12月20日4:34

Hi,

To do this you have to implement your own attribute transfer that uses variable radius per point like pscale. You can use the pcfind_radius [www.sidefx.com] VEX function to do the heavy lifting.

Carve by attribute - How to sort from base to branches? 2024年12月18日3:54

Hi,

You can create a scalar attribute that starts at a specific point for each connected set of curves (using Fuse SOP) using SOPs like Find Shortest Path or Edge Transport.

How can I implement the PointDeform feature in VEX 2024年12月10日0:29

Hi,

If you mean something like following the same transformation, you can use the Extract Transform SOP.