Yunus Balcioglu
animatrix_
About Me
Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many m... more
Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many more. less
専門知識
Technical Director
INDUSTRY
Film/TV
Houdini Skills
ADVANCED
Procedural Modeling | Digital Assets | Mantra | Pyro FX | Fluids | Destruction FX | VEX | Python
INTERMEDIATE
Realtime FX
Availability
Not Specified
My Gallery
My Talks
Recent Forum Posts
What’s the best holistic Houdini tutorial series out there? 2024年5月15日6:13
psionicsin
Hello all!
I’m a UX Product Designer that’s decided to learn Houdini for the first time. My goal is to hopefully be able to find that intersection between UX Product Design and how Houdini can help with that for future concepts.
My question is: What would be the most all inclusive tutorial series out there that would be both friendly (semi-new here), holistic and give an idea for future growth and experimentation?
FYI. I’ve watched many tutorials through the years, so I understand how Houdini works. What I don’t have is the experience to align this knowledge and make it stick via repetition.
It's hard to find a single tutorial that has all the things you want but you can look through the list of tutorials here and watch the ones you are interested to get some ideas. Something that's seemingly completely unrelated might be of interest in your field:
https://www.sidefx.com/tutorials [www.sidefx.com]
Shameless plug my course is also there
https://www.sidefx.com/tutorials/pragmatic-vex-volume-1 [www.sidefx.com]
Source Code for Houdini relations 2024年5月15日1:22
Hi,
Unless they are code based nodes or VOP based nodes (POPVOP, POP Attract, etc) where you can view the generated VEX code, you have to make educated guesses.
You can right click on the VOP node i.e. POP Attract node -> VEX/VOP Options -> View VEX Code...
Unless they are code based nodes or VOP based nodes (POPVOP, POP Attract, etc) where you can view the generated VEX code, you have to make educated guesses.
You can right click on the VOP node i.e. POP Attract node -> VEX/VOP Options -> View VEX Code...
how do I revolve using vex?(SOLVED) 2024年5月9日14:00
GetyamamoutYou just have to break it down and implement it in the best possible way.
You can start by taking the axis direction and origin to align the geometry to a specific direction like +X, and then using divisions, start/end angles, revolve type, start creating the points and then the faces.
I understand the principle but How do I "revolve"? in vex. I can send my shape into input 0 and info from the other vex with all the sizes and angles into input 1 etc... But can Someone give me that one line of code to actually do the revolve as I can't find any docs on doing it
It's not a single line of code. You have to implement the entire logic in VEX. There is no shortcut
Maybe you are thinking of node verbs? There is no verb for revolve as it's an HDA.