artzor
artzor
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Houdini Engine
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Recent Forum Posts
blur in surface shader? 2010年1月29日8:16
is there a way to blur / filter / oversample a procedural in a surface / displacement shader?
i specifically want to smooth the bricker vop in a displacement shader.
thanks
-edit-
i know the texture vop has a pixel blur function… and the stone wall material has a blur function as well so i'm sure there must be a more generalized solution
i specifically want to smooth the bricker vop in a displacement shader.
thanks
-edit-
i know the texture vop has a pixel blur function… and the stone wall material has a blur function as well so i'm sure there must be a more generalized solution
zbrush cavity shader in houdini? 2010年1月28日5:33
ah nevermind… was just a sampling issue…
spent too much time in shaders, forgot about the actual render settings :p
spent too much time in shaders, forgot about the actual render settings :p
zbrush cavity shader in houdini? 2010年1月28日5:21
hey guys,
found another issue in Serg's dirt shader…. the sampling / noise differs per frame.
even on a static object.
quite a production show stopper… any ideas?
found another issue in Serg's dirt shader…. the sampling / noise differs per frame.
even on a static object.
quite a production show stopper… any ideas?