arvid
arvid
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SOPs Flipsolver Checkpoint file numbering not working 2023年4月24日5:49
Hi, the SOPs flipsolver node has Checkpoints exposed which is nice, but the file name ends up as cache..sim, ignoring the $SF token. If I edit the flipsolver node and break the connections on the dopnet node, then it starts working, using the exact same name string. What could cause that? Is this actually bug that wasn't caught or is it something on my end? Would be interested in hearing if anyone else get the same issue.
Currently using 19.5.534, was also present in .303.
Edit:
A potential workaround is to change the link on the dopnet node to:
chs("../explicitcachename")+".$SF.sim"
Then it will evaluate it correctly, meaning your top level setting on the flipsolver node should leave out the numbering and file extension part. Maybe it can be forced to evaluate the string correctly some other way that's neater.
Currently using 19.5.534, was also present in .303.
Edit:
A potential workaround is to change the link on the dopnet node to:
chs("../explicitcachename")+".$SF.sim"
Then it will evaluate it correctly, meaning your top level setting on the flipsolver node should leave out the numbering and file extension part. Maybe it can be forced to evaluate the string correctly some other way that's neater.
Viewer state type conflict: kinefx 2022年11月10日9:59
mabelzile
This issue was fixed with 19.5.354
Is there a 19.0 build in which this is fixed? I have it in 19.0.720.
Arrow keys moves the camera and step frames at the same time 2020年8月25日6:31
jsmack
Yeah, I can repro that. super strange. I can get out of it by hitting ‘S’ and Esc.
Oh nice! Hitting Esc without hitting S in between actually works too, but the behavior comes back as soon as you hit the S and Space keys again.
I'll see if I can get used to using Esc instead of space, but it's not ideal when you're left-handed. For instance, I use Backspace instead of Tab to open the node menu in the graph which is great, but Esc is pretty far away from where I keep my right hand so it's not very natural for me.
Is this really not documented anywhere though? The arrow keys to move the camera is a bit weird to begin with, and the fact that the frame steps at the same time seems like a bug.