Arvid Schneider
arvidurs
About Me
Passionate about look development, rendering, and tool creation for several DCCs. I create YouTube tutorials on VFX lighting and shading, sharing insights from my work in the film industry.
専門知識
CG Supervisor
業界:
Film/TV
Houdini Engine
ADVANCED
Solaris | Karma | Lighting
INTERMEDIATE
プロシージャルワークフロー | Environments | Digital Assets | Hair & Fur | Pyro FX | Fluids | 説明 | VEX
BEGINNER
Cloth | PDG | Python
Availability
I am currently employed at Image Engine
My Badges
Houdini Academy Advisor
Since 1月 2024
チュートリアル
Recent Forum Posts
Please help me understand PDGDeadline 2024年8月13日12:12
Again, thanks Rob for the in depth help and the backport steps. I'll give that a go.
Havin a toggle would be great if that's technically doable!
Havin a toggle would be great if that's technically doable!
Please help me understand PDGDeadline 2024年8月12日12:26
Hi Rob! Thanks for clarifying this! It was driving me nuts.
Now my question to you, is it possible to let the user decide that? I mean, having an option somewhere that allows to spawn frames or jobs for work-items?
Because quite frankly having houdini deadline spawn 1000s of jobs is quite terrible if you ask me.
Especially in a shot context, imagine a shot having several render layers, lots of frames, this will become a nightmare really quick.
Is there a workaround for now, maybe using the 20.0 deadline scheduler plugin?
Arvid
Now my question to you, is it possible to let the user decide that? I mean, having an option somewhere that allows to spawn frames or jobs for work-items?
Because quite frankly having houdini deadline spawn 1000s of jobs is quite terrible if you ask me.
Especially in a shot context, imagine a shot having several render layers, lots of frames, this will become a nightmare really quick.
Is there a workaround for now, maybe using the 20.0 deadline scheduler plugin?
Arvid
Please help me understand PDGDeadline 2024年8月12日1:18
Hey I hope I can further add questions to this. I'm using deadlinescheduler for the first time in TOPs and I find it quite hard to grasp the concept. Using 20.5.278 - I want to render my karma stage with several wedge options to control lightrigs/shots.
I was expecting that when cooking the output node, that each work-item will be submitted under a single job.
This is an extract from the deadlineschedule docs.
In my case, it creates a new deadline job housing a single frame.
Either something is broken, or I'm missing a setting to have a single job, with the work items as frames.
HIP file attached
Any help with this would be highly appreciate! I'm also on Houdini-and-Chill / Houdini Academy discord servers - arvidurs.
I was expecting that when cooking the output node, that each work-item will be submitted under a single job.
This is an extract from the deadlineschedule docs.
With this scheduling type, the node also schedules one main job with a task for each work item generated
In my case, it creates a new deadline job housing a single frame.
Either something is broken, or I'm missing a setting to have a single job, with the work items as frames.
HIP file attached
Image Not Found
Any help with this would be highly appreciate! I'm also on Houdini-and-Chill / Houdini Academy discord servers - arvidurs.