atap3d
atap3d
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Recent Forum Posts
renderman co-shaders in houdini 2009年5月12日15:25
1) Anyone knows how to use renderman co-shaders in houdini 10? Where can I read about this? I have not found any information in houdini help.
2) I found shader node “Merge Co-Shader”. What is it? Why it is needed? How to use this node? I have not found any information about this node in houdini help.
2) I found shader node “Merge Co-Shader”. What is it? Why it is needed? How to use this node? I have not found any information about this node in houdini help.
VRAY: setTransform transformation occurs in screen space 2009年2月20日7:03
Hi
I am writing a Mantra Vray Procedural.
while(condition)
{
modify(xform);
openGeometryObject();
setTransform(xform, 0.0);
addGeometry(gdp, 0.0);
closeObject();
// gdp does not change
}
The problem, transformation happening in screen space. At least I think so. It is absolutely not in world space. Even I tried using xform.translate(i,0,0); and incremented “i” each time,
just to check, and it is getting translated in screen space. How to make the transformation in world space? Please, help.
I am writing a Mantra Vray Procedural.
while(condition)
{
modify(xform);
openGeometryObject();
setTransform(xform, 0.0);
addGeometry(gdp, 0.0);
closeObject();
// gdp does not change
}
The problem, transformation happening in screen space. At least I think so. It is absolutely not in world space. Even I tried using xform.translate(i,0,0); and incremented “i” each time,
just to check, and it is getting translated in screen space. How to make the transformation in world space? Please, help.
camera projector matrix inside mantra vray procedural 2009年2月20日6:55
Hi
I am writing a mantra vray procedural. How can I get camera projector matrix inside my c++ DSO?
I am writing a mantra vray procedural. How can I get camera projector matrix inside my c++ DSO?