Attila Torok
ati
About Me
Attila Torok is a London based FX TD working for SideFX. He has started out as a SideFX internship student after which he worked for Double Negative on projects like The Hunger Games: Catching Fire, Godzilla. Before coming back to SideFX he spent 4 years at ILM, where next to a list of movies like D... more
Attila Torok is a London based FX TD working for SideFX. He has started out as a SideFX internship student after which he worked for Double Negative on projects like The Hunger Games: Catching Fire, Godzilla. Before coming back to SideFX he spent 4 years at ILM, where next to a list of movies like Doctor Strange, Avengers: Infinity War, Ready Player One, Star Wars: The Rise of Skywalker, he was building and maintaining tools for particle simulations, deformable and tearable rigid body simulations and for pyro used throughout the company. less
Connect
LOCATION
United Kingdom
ウェブサイト
Houdini Engine
Availability
Not Specified
My Badges
SideFX Staff
Since 11月 2019
My Talks
My Houdini Content
Recent Forum Posts
What is Bindings tab in Pyro Bake Volume? 2023年11月20日10:29
The Bindings tab simply responsible to assign the right volume for the right functionality.
For example, Pyro Solver would output a volume named 'density', therefore the Smoke Volume set to 'density' by default to use that as the volume for smoke visualisation. Similarly you can choose what other volumes assigned for 'Scatter' or 'Fire'.
For the majority of cases, you can leave these settings on their default value.
For example, Pyro Solver would output a volume named 'density', therefore the Smoke Volume set to 'density' by default to use that as the volume for smoke visualisation. Similarly you can choose what other volumes assigned for 'Scatter' or 'Fire'.
For the majority of cases, you can leave these settings on their default value.
How to get old file cache node in Houdini 19 2022年7月27日17:58
AdrianoUnfortunately, the 'Automatic' file mode is indeed not included. It is simply a 'write' or 'read' tool to make the topnet integration simpler.
the new file cache is rubbish. Explicit or constructed it does not save the file while just playbacking the scene. it's horrible.
While not the most ideal if you used to that workflow, as mentioned by others, I would also recommend to switch back to the previous filecache version if this is a must feature for you, or please use the file sop.
ACES 2.0 is broken in Houdini 2022年2月16日9:20
I am a bit confused by the use of 'ACES 2.0'. If I am not mistaken there is no 2.0 version of ACES available at this point.