ausn
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Is there a function called PostSaveScripts 2013年3月5日21:34
Thank you.
This is pretty cool!!
I'm researching on it.
This is pretty cool!!
I'm researching on it.
Infernalspawn
have a look here
http://www.sidefx.com/docs/houdini12.0/basics/config_menus [sidefx.com]
Is there a function called PostSaveScripts 2013年3月4日21:32
Thank you.
I found that file and I found the save script:
<actionItem id=“h.save”>
<label>Save</label>
</actionItem>
It seems like the command is h.save.
My question is that where is the definition of h.save?
If I make my function, how does houdini call my function?
I found that file and I found the save script:
<actionItem id=“h.save”>
<label>Save</label>
</actionItem>
It seems like the command is h.save.
My question is that where is the definition of h.save?
If I make my function, how does houdini call my function?
Is there a function called PostSaveScripts 2013年2月28日2:54
Hi, guys.
Is there any function called PreSaveScripts or PostSaveScripts?
Or can I use my function to override the default one?
So I can do some checking before saving the hip file.
If something wrong, the user can not save the hip file.
Is it possible to do that?
Is there any function called PreSaveScripts or PostSaveScripts?
Or can I use my function to override the default one?
So I can do some checking before saving the hip file.
If something wrong, the user can not save the hip file.
Is it possible to do that?