Piotr Barejko
bareya
About Me
専門知識
Developer
業界:
Film/TV
Connect
LOCATION
Canada
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
VDB from polygons 2013年7月19日10:18
Thanks edward!
VDB from polygons 2013年7月17日18:58
Hi,
I'm having a problem with conversion part of geometry into level set/fog volume. No matter what I do ‘VDB from polygons’ ignores active voxels coming from the reference input. My object is very big and I'd like to compute sdf for specific places.
Right now I am using VDB Activate to override spots after conversion, but this method doesn't seems to be very efficient, I need to convert whole geometry into a level set.
Is there a way to do it using VDB from polygons SOP?( I know I can do it in VOPs but maybe I missed something about VDBs)
Thanks,
P.S. It would be cool to have an option like in VDB Activate: ‘Activate using VDBs’
I'm having a problem with conversion part of geometry into level set/fog volume. No matter what I do ‘VDB from polygons’ ignores active voxels coming from the reference input. My object is very big and I'd like to compute sdf for specific places.
Right now I am using VDB Activate to override spots after conversion, but this method doesn't seems to be very efficient, I need to convert whole geometry into a level set.
Is there a way to do it using VDB from polygons SOP?( I know I can do it in VOPs but maybe I missed something about VDBs)
Thanks,
P.S. It would be cool to have an option like in VDB Activate: ‘Activate using VDBs’
Viewport font outline 2012年5月7日13:02
Hi folks!
Since version 12 we have a new viewport which is very cool!
Maybe it's lack of my knowledge but I am having problems with point and primitive IDs display. Can somebody give me a clue how to disable outline of IDs in the viewport? Usually when I turn on diplay point IDs I check how many points are in the same spot, but with new display I can't.
I know I can switch to old H11 viewport, but maybe there is another way to disable outline ?
Best,
bareya
Since version 12 we have a new viewport which is very cool!
Maybe it's lack of my knowledge but I am having problems with point and primitive IDs display. Can somebody give me a clue how to disable outline of IDs in the viewport? Usually when I turn on diplay point IDs I check how many points are in the same spot, but with new display I can't.
I know I can switch to old H11 viewport, but maybe there is another way to disable outline ?
Best,
bareya