bergkatse
bergkatse
About Me
Connect
LOCATION
Not Specified
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Mirror / subdiv / crease in topobuild? 2018年8月25日22:54
New to Houdini
Got my model train into houdini for retopo but Im not seeing a way to mirror the quads to the other side. Same for subdividing and creasing. Putting the nodes after the topobuild doesnt seem to give me the results i want. Quad mesh isnt snapping and reshaping to the input geometry. Is there a way to loop back into topobuild?
Got my model train into houdini for retopo but Im not seeing a way to mirror the quads to the other side. Same for subdividing and creasing. Putting the nodes after the topobuild doesnt seem to give me the results i want. Quad mesh isnt snapping and reshaping to the input geometry. Is there a way to loop back into topobuild?
Thinking of moving from Rhino to Houdini 2017年1月24日14:52
All very good points, thx for your input guys. I guess it's apples and oranges, each has its purpose and strengths. For now I will continue to model in Rhino as well as learning Houdini starting with simulations.
Thinking of moving from Rhino to Houdini 2017年1月21日13:54
Hello everyone. First post ever. A little background, I've been using Rhino3D for the past 5 years, always had an interest in learning Houdini though. Rhino is a fantastic modeler and I've enjoyed using it over the years but Houdini seems to be able to do so much more. Scary stuff moving to a new program.. to be a newb again.. buh!
Anyway, I think I've finally come to a crossroads. Here's my problem.. tensile structures and mesh relaxation. Rhino/Grasshopper is fantastic at these things but.. omg painfully slow at times!! R/G is single threaded and even relatively speaking its crazy slow!
My current project is to create an organic model using basic shapes and then relax/shrink a larger mesh around it(see pic). I think this might be right up Houdini's alley. In Rhino/Grasshopper it takes forever for it just to set up the mesh and then more forever to shrink the mesh around the objects. The finer the mesh and the more objects to shrink around the time needed goes up exponentially! Each time I have to adjust the settings for a trial run it's at least 20min.
I'm wondering if this can be done in Houdini. If you google tensile structures or organic style architecture, it's almost always done in Rhino. I'm sure it can but I've never seen a Houdini example so before I take the plunge I'd like to know for sure.
Thoughts?
Anyway, I think I've finally come to a crossroads. Here's my problem.. tensile structures and mesh relaxation. Rhino/Grasshopper is fantastic at these things but.. omg painfully slow at times!! R/G is single threaded and even relatively speaking its crazy slow!
My current project is to create an organic model using basic shapes and then relax/shrink a larger mesh around it(see pic). I think this might be right up Houdini's alley. In Rhino/Grasshopper it takes forever for it just to set up the mesh and then more forever to shrink the mesh around the objects. The finer the mesh and the more objects to shrink around the time needed goes up exponentially! Each time I have to adjust the settings for a trial run it's at least 20min.
I'm wondering if this can be done in Houdini. If you google tensile structures or organic style architecture, it's almost always done in Rhino. I'm sure it can but I've never seen a Houdini example so before I take the plunge I'd like to know for sure.
Thoughts?