Miro Kolarik
bobcat
About Me
専門知識
Freelancer
業界:
Gamedev
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LOCATION
Slovakia
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Nasty error 2024年2月6日11:28
this solution worked for me. Thank you.
The Houdini Engine for Maya plugin could not be initialized 2023年2月24日6:38
Thank you, inserting
HFS = C:/Program Files/Side Effects Software/Houdini19.5.493
in the maya .env made it work again.
Edit:
I think Sidefx changed something in the installation. Now there is a space between houdini and 19.5.493. So the path now has to look like this
HFS = C:/Program Files/Side Effects Software/Houdini 19.5.493
HFS = C:/Program Files/Side Effects Software/Houdini19.5.493
in the maya .env made it work again.
Edit:
I think Sidefx changed something in the installation. Now there is a space between houdini and 19.5.493. So the path now has to look like this
HFS = C:/Program Files/Side Effects Software/Houdini 19.5.493
Alembic roundtrip - Maya -> Houdini -> Maya. Material attrib 2022年2月10日11:11
Hi,
I need to export some geometry, with materials from Maya to Houdini as alembic, and then import it back. Preferably with assigned materials.
Now splitting mesh and building hierarchy is easy - path attribute. But what about materials? What is the attribute for materials? When I import alembic to houdini I get groups from Maya materials. So I know alembic can store them. Also when I import the alembic exported from Maya back to maya it assigns the materials fairly ok. So I know this can be done. Just couldn't find the attribute to store materials.
thanks.
I need to export some geometry, with materials from Maya to Houdini as alembic, and then import it back. Preferably with assigned materials.
Now splitting mesh and building hierarchy is easy - path attribute. But what about materials? What is the attribute for materials? When I import alembic to houdini I get groups from Maya materials. So I know alembic can store them. Also when I import the alembic exported from Maya back to maya it assigns the materials fairly ok. So I know this can be done. Just couldn't find the attribute to store materials.
thanks.