briankulig
briankulig
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Houdini Engine 20.0.590 Collision generate Issue 2024年3月31日18:00
I can also confirm going back to 20.0.506 and everything works again. I tried 547, but it was still not working.
Houdini Engine 20.0.590 Collision generate Issue 2024年3月31日17:41
I am still experiencing this in 20.0.653 and Unreal 5.3.2. Stuff that used to work in a "collision_geo" group now doesn't have collision. If I change the group name to "rendered_collision_geo" it works, but is visible. Split Mesh Support is unchecked on the component.
Metallic Mat Property Not Working Properly in Unreal 2023年4月1日21:57
Hey all,
I have an hda that has geo and a principled shader assigned in a hda which is being loaded into unreal. According to the documentation a material property of "metallic" should transfer over when HE makes the materials on the unreal side of things. All other parameters seem to come over, but metallic does not. I started with a principled shader and then tried a material builder to make my own with a metallic property exposed. The later triggered a metallic parameter to be made in the unreal shader, but it was set to 1.0, no matter what I set the default of the parameter to be or on the outside of the shader. Is there something special I need to do to get it to listen to the metallic parameter? Or is it broken?
I have an hda that has geo and a principled shader assigned in a hda which is being loaded into unreal. According to the documentation a material property of "metallic" should transfer over when HE makes the materials on the unreal side of things. All other parameters seem to come over, but metallic does not. I started with a principled shader and then tried a material builder to make my own with a metallic property exposed. The later triggered a metallic parameter to be made in the unreal shader, but it was set to 1.0, no matter what I set the default of the parameter to be or on the outside of the shader. Is there something special I need to do to get it to listen to the metallic parameter? Or is it broken?