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Incorrect bounce behaviour of bullet solver 2015年2月10日9:19
pavelPeh
This is not a feature, but a side effect of the parallel solver. You can check the documetation:However, the multi-threaded constraint solver behaves differently than the single-threaded constraint solver in several ways:
The Split Impulse and Penetration Threshold parameters are not supported.
Objects tend to lose less energy in collisions versus the single-threaded constraint solver.
Instead try to play with physical parameters of the ball and the ground. There is a bounce parameter.
Thanks for response.
So what is the best solution for simulating this kind of stuff? Set off multi-threaded constraint solver and crank up bounce parameter in physical tab?
Incorrect bounce behaviour of bullet solver 2015年2月9日18:25
Hi.
I'm trying to drop a ball on the floor and i want some bounce happen. I made sphere and rbd object from shelf. With default settings, ball doesn't bounce at all (bounce set to 0.5). If i set “Use Parallel Constraint Solver” checkbox on, i'm getting nice bounce, but i also get big padding between floor and ball.
So my question is how to make nice bounce without huge padding between objects?
Thanks!
(14.0.231 build)
I'm trying to drop a ball on the floor and i want some bounce happen. I made sphere and rbd object from shelf. With default settings, ball doesn't bounce at all (bounce set to 0.5). If i set “Use Parallel Constraint Solver” checkbox on, i'm getting nice bounce, but i also get big padding between floor and ball.
So my question is how to make nice bounce without huge padding between objects?
Thanks!
(14.0.231 build)