Carlos Arango
carlosarangovfx
About Me
GENERALIST / VFX
専門知識
Generalist
業界:
Film/TV
Houdini Engine
ADVANCED
プロシージャルワークフロー | Environments | Digital Assets | Motion Editing | Animation | Hair & Fur | Cloth | Solaris | Mantra | Karma | Lighting | Pyro FX | Fluids | 説明 | Realtime FX
INTERMEDIATE
キャラクタ & アニメーション | Crowds
Availability
I am available for Full Time Work
My Gallery
Recent Forum Posts
Underwater Scene | Bubbles Simulation 2024年5月19日17:57
Hey guys, just wanted to share this scene, I'm planning on adding a few more shots,
but due time, I have only this one so far.
Loving the look of Karma rendering.
*Created all aspects except the model
but due time, I have only this one so far.
Loving the look of Karma rendering.
*Created all aspects except the model
MOTION BLUR on XPU | excessive RAM usage 2024年4月10日20:42
Hey Guys, first, I want to showcase, the beauty of Karma's motion blur. Looks clean and Insane.
Take a look at the short videos that I've uploaded. (just 3 seconds clips, so Loop it and focus on Propeller motion blur) is insane.
Now, issue #1, I was rendering this tests at a very small resolution and very low sampling, for previewing purposes.
But Around frame 80, it pretty much got stuck computing, and Ram memory was at 99%.
I wonder, if there is a way to optimize, Motion Blur calculations a bit more, or if I have any parameter missing or wrong. I've uploaded my motion blur parameter, I'm not using Velocity. Just Motion blur node inside Solaris.
As I need Super high quality motion blur, I used the maximum Subframe samples that XPU is allowing me, which is 8, beyond that all geometry disappears, which is also my second question... XPU only allows 8? ... when I switch to CPU, samples are pretty much unlimited. but of course it renders way slower. But I'll say XPU with only 8 samples, is giving an excellent result so far. wish I could go up to 10 at least.
Anyway, if someone is familiar these issues, I'd love to read some insights on them.
Thanks to all in Advance.
Cheers
Take a look at the short videos that I've uploaded. (just 3 seconds clips, so Loop it and focus on Propeller motion blur) is insane.
Now, issue #1, I was rendering this tests at a very small resolution and very low sampling, for previewing purposes.
But Around frame 80, it pretty much got stuck computing, and Ram memory was at 99%.
I wonder, if there is a way to optimize, Motion Blur calculations a bit more, or if I have any parameter missing or wrong. I've uploaded my motion blur parameter, I'm not using Velocity. Just Motion blur node inside Solaris.
As I need Super high quality motion blur, I used the maximum Subframe samples that XPU is allowing me, which is 8, beyond that all geometry disappears, which is also my second question... XPU only allows 8? ... when I switch to CPU, samples are pretty much unlimited. but of course it renders way slower. But I'll say XPU with only 8 samples, is giving an excellent result so far. wish I could go up to 10 at least.
Anyway, if someone is familiar these issues, I'd love to read some insights on them.
Thanks to all in Advance.
Cheers
Day 22 | Character | Hair Generation | Image 2024年4月9日11:50
Such awesome tutorial, loved it, thanks