cdeorsay
cdeorsay
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Question about Arnold operator expression (Set Parameter) 2022年11月29日16:59
A whole year later I'm attempting to answer your questions, hopefully you found a good work-around for your problems.
The visibility in operators is a little tricky, the best resource I've found is here
https://arnoldsupport.com/2018/11/21/backdoor-setting-visibility/ [arnoldsupport.com]
I created an OTL to do the math for me. There's a line of python code to add up the different rays to the proper numbers. & then inside I set "visibility" to this calculated value.
Python code on the parm "calc"
I hope this helps
The visibility in operators is a little tricky, the best resource I've found is here
https://arnoldsupport.com/2018/11/21/backdoor-setting-visibility/ [arnoldsupport.com]
I created an OTL to do the math for me. There's a line of python code to add up the different rays to the proper numbers. & then inside I set "visibility" to this calculated value.
Python code on the parm "calc"
total = 0 n= hou.node(".") cam =n.parm("camera").eval()*1 shadow =n.parm("shadow").eval()*2 diff_trans=n.parm("diffuse_transmit").eval()*4 spec_trans=n.parm("specular_transmit").eval()*8 diff_refl=n.parm("diffuse_reflect").eval()*32 spec_refl=n.parm("specular_reflect").eval()*64 vol_scat=n.parm("volume").eval()*16 sss=n.parm("sss").eval()*128 total = cam + shadow + diff_trans + spec_trans + diff_refl + spec_refl + vol_scat+sss if n.parm("skip").eval()==1: total = 0 return total
I hope this helps
deep layer names not consistent with channel names in Nuke 2016年4月4日20:34
Just ran into this recently! When you read the deep render into nuke both .red and .r channels would be created; contaminating the script.
You need to remove the AOVs from the DCM, and then everything should behave properly.
As far as fixing your contaminated scripts… text editor or a filtering script to remove extra channels.
You need to remove the AOVs from the DCM, and then everything should behave properly.
As far as fixing your contaminated scripts… text editor or a filtering script to remove extra channels.
How do I import a MAYA FILE without losing the ANIMATION? 2011年5月9日18:25
http://www.houdinistuff.com/ [houdinistuff.com]
this link has a bgeo exporter for maya.
OR you could google to see if you can find a script for exporting an .obj sequence (i remember there being a few of these online somewhere)
OR you can take a look at your fbx exporting options. Somewhere in there you can export animation, but i cannot remember exactly how. I think there is a check box which says “animation” that you need to turn on.
this link has a bgeo exporter for maya.
OR you could google to see if you can find a script for exporting an .obj sequence (i remember there being a few of these online somewhere)
OR you can take a look at your fbx exporting options. Somewhere in there you can export animation, but i cannot remember exactly how. I think there is a check box which says “animation” that you need to turn on.