
Adrian Pan
childadrianpan
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[Update] MacOS support for UnrealPCG ⇋ Houdini Translator 2025年3月2日8:35
Add MacOS support for my unreal plugins free download:
Houdini ⇋ Unreal PCG: Seamless Integration: https://youtu.be/MLbhgsCSqoQ [youtu.be]
Houdini ⇋ Mass Zone Graph: Real-time Translator: https://youtu.be/HAM8_OP_Fyc?si=K_1HXkTBwF1rLYVB [youtu.be]
Based on my custom HoudiniEngineForUnreal impl Version 2025.03.02: https://github.com/AdrianPanGithub/HoudiniEngineForUnreal/releases/tag/v2025.03.02 [github.com]
Moreover, this vital upgrade brings tons of bug fixes, detailed Documents, and new features.

———————————————————————
Also list the materials:
My custom HoudiniEngineForUnreal
2x - 15x Faster I/O compare to the official plugin, Copernicus texture io support, native UE5-World-Partition support, and much More functionalities optimized for making procedural landscape and city toolset:
- Documents: https://github.com/AdrianPanGithub/HoudiniEngineForUnreal?tab=readme-ov-file#usage-brief [github.com]
- Reference: https://github.com/AdrianPanGithub/HoudiniEngineForUnreal?tab=readme-ov-file#reference [github.com]
- Showreels: https://www.youtube.com/playlist?list=PLNzZyRmn7idZAh2vkR8luxwDJeQLnjA25 [www.youtube.com]
- Examples: https://github.com/AdrianPanGithub/HoudiniEngineForUnreal/tree/UE5_5/Resources/houdini/otls/examples [github.com]
Houdini Unreal PCG Data Translator
Unreal PCG ⇋ Houdini Engine: Real-Time Data Translator:
- Tutorial: https://youtu.be/MLbhgsCSqoQ [youtu.be]
- Document: https://github.com/AdrianPanGithub/HoudiniPCGTranslator?tab=readme-ov-file#usage-brief [github.com]
- Examples: https://github.com/AdrianPanGithub/HoudiniPCGTranslator/tree/main/Content/Example [github.com]
Houdini Mass Zone Graph Translator
Unreal Mass Zone Graph ⇋ Houdini Engine: Real-Time Data Translator:
- Tutorial: https://youtu.be/HAM8_OP_Fyc?si=K_1HXkTBwF1rLYVB [youtu.be]
- Document: https://github.com/AdrianPanGithub/HoudiniPCGTranslator?tab=readme-ov-file#usage-brief [github.com]
- Showreel: https://youtu.be/5Vp5nAFq1X8?si=__N4TNVoSGyOXOjL [youtu.be]
- Example: https://github.com/AdrianPanGithub/HoudiniPCGTranslator/tree/main/Content/Example [github.com]
And if you have any questions, issues, or feature-requests, just report on GitHub.
Houdini ⇋ Unreal PCG: Seamless Integration: https://youtu.be/MLbhgsCSqoQ [youtu.be]
Houdini ⇋ Mass Zone Graph: Real-time Translator: https://youtu.be/HAM8_OP_Fyc?si=K_1HXkTBwF1rLYVB [youtu.be]
Based on my custom HoudiniEngineForUnreal impl Version 2025.03.02: https://github.com/AdrianPanGithub/HoudiniEngineForUnreal/releases/tag/v2025.03.02 [github.com]
Moreover, this vital upgrade brings tons of bug fixes, detailed Documents, and new features.
———————————————————————
Also list the materials:
My custom HoudiniEngineForUnreal
2x - 15x Faster I/O compare to the official plugin, Copernicus texture io support, native UE5-World-Partition support, and much More functionalities optimized for making procedural landscape and city toolset:
- Documents: https://github.com/AdrianPanGithub/HoudiniEngineForUnreal?tab=readme-ov-file#usage-brief [github.com]
- Reference: https://github.com/AdrianPanGithub/HoudiniEngineForUnreal?tab=readme-ov-file#reference [github.com]
- Showreels: https://www.youtube.com/playlist?list=PLNzZyRmn7idZAh2vkR8luxwDJeQLnjA25 [www.youtube.com]
- Examples: https://github.com/AdrianPanGithub/HoudiniEngineForUnreal/tree/UE5_5/Resources/houdini/otls/examples [github.com]
Houdini Unreal PCG Data Translator
Unreal PCG ⇋ Houdini Engine: Real-Time Data Translator:
- Tutorial: https://youtu.be/MLbhgsCSqoQ [youtu.be]
- Document: https://github.com/AdrianPanGithub/HoudiniPCGTranslator?tab=readme-ov-file#usage-brief [github.com]
- Examples: https://github.com/AdrianPanGithub/HoudiniPCGTranslator/tree/main/Content/Example [github.com]
Houdini Mass Zone Graph Translator
Unreal Mass Zone Graph ⇋ Houdini Engine: Real-Time Data Translator:
- Tutorial: https://youtu.be/HAM8_OP_Fyc?si=K_1HXkTBwF1rLYVB [youtu.be]
- Document: https://github.com/AdrianPanGithub/HoudiniPCGTranslator?tab=readme-ov-file#usage-brief [github.com]
- Showreel: https://youtu.be/5Vp5nAFq1X8?si=__N4TNVoSGyOXOjL [youtu.be]
- Example: https://github.com/AdrianPanGithub/HoudiniPCGTranslator/tree/main/Content/Example [github.com]
And if you have any questions, issues, or feature-requests, just report on GitHub.
[OpenSource] Unreal PCG ⇋ Houdini: Real-Time Data Translator 2025年1月5日6:28
GitHub: https://github.com/AdrianPanGithub/HoudiniPCGTranslator [github.com]
Import/Export PCG data in Real-Time, NO .csv, NO .abc etc.
Combine the power of Unreal PCG and Houdini Seamlessly and easily!
- Support both PCGDataAsset output and input, also PCGComponent input
- Support PCGPointData(fully PCG Attributes I/O support), PCGSplineData and PCGDynamicMeshData
Compatible with Houdini 20.5 or newer and Unreal 5.4, 5.5 and later (N.B. Examples only run with unreal 5.5 and later)
Please report issues or suggestions on GitHub!
Import/Export PCG data in Real-Time, NO .csv, NO .abc etc.
Combine the power of Unreal PCG and Houdini Seamlessly and easily!
- Support both PCGDataAsset output and input, also PCGComponent input
- Support PCGPointData(fully PCG Attributes I/O support), PCGSplineData and PCGDynamicMeshData
Compatible with Houdini 20.5 or newer and Unreal 5.4, 5.5 and later (N.B. Examples only run with unreal 5.5 and later)
Please report issues or suggestions on GitHub!
Houdini Real-Time 4x4km City Editing In Unreal: Road, Freeway, Traffic 2024年11月12日21:57
Want to implement real-time pcg city tools with diverse user interactions like this demo by JUST using Houdini HDA?
Here are some plugins may help:
https://github.com/AdrianPanGithub/HoudiniEngineForUnreal [github.com]
Completely remaster of official HoudiniEngineForUnreal from zero
- Up to 2x - 40x faster data I/O.
- Provides C++ API for writing your custom data I/O translators.
- Allow Only using HDA to achieve rich and complex interactions inside unreal editor.
- Native UE5 world-partition(one-file-per-actor) support, without baking!
- ...(Much more functionalities for making procedural terrain and city tools in unreal)
https://github.com/AdrianPanGithub/HoudiniMassTranslator [github.com]
Real-time mass zone graph traffic data translator, based on my custom Houdini Engine.
Tutorial: https://youtu.be/HAM8_OP_Fyc?si=ppp9v2Ti1BqPQC4b [youtu.be]
https://github.com/AdrianPanGithub/HoudiniPackage [github.com]
Some small parts of my daily-used houdini accessories for making real-time procedural city and terrain tools.
All of them support unreal 5.5 - 5.3 and later, and all builds of Houdini 20.5.
And if you encounter any issue, please report on GitHub, So I’ll see it.
Also thanks for the advice and bug reports from VFX-沐月 and inspirations from _smile滴水C long long ago.